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Axis and Allies - new vs old?
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<blockquote data-quote="Iron_Chef" data-source="post: 1666720" data-attributes="member: 4530"><p>I tried this strategy out in last night's game, and while it (and 5 IPC SBR on UK) prevented them from building an India IC, it provoked a massive UK/USA build-up that prevented any chance of Sea Lion from executing (which --- even though it was never intended, was still disappointing). USA built IC in China after a disastrous round for Japanese player (though he destroyed Uk Indian fleet), then kept sending all Allied fighters into it, + ome infantry (9 fighters at its high point!). Fortunately, it was multinational, so only good at defense, not offense. It kept Japanese player in check for most of the game, however, as he had two ICs adjacent to it and couldn't chance losing them. Japanese player finally built up enough infantry and sometanks and destroyed the Allied task force in China, capturing IC. UK had built an IC in India on round 2, but never could afford to do much with it. German navy destroyed both UK and USA Atlantic fleets when they split up. Meanwhile, an unchecked US fleet took East Indies then moved to Africa to destroy the German blitz earlier that round. USA got heavy bombers with 1 dice roll late in the game, but was never able to take out the German fleet (parked off Western Europe), and in fact, was afraid to try, despite Germany never buyijng any more ships after round 1. Russia was kicking Germany's butt as a result of the round 1 ship building, but Germany started making a major turnaround by buying a stack of 13 industry (halting Russian advance) and then buying tanks to begin recapturing the Eastern Front and drive into Russian territories. UK took Norway with its new fleet, while USA threatened Western Europe one sea zone away from Western Europe, preventing German navy from taking out the British. It got too late (2am) so we called the game off as a draw, though it could have gone either way. Germany was set to retake all lost european territories and several Russian ones. Japan was now virtually unchecked in the East (US fleet was in Africa, UK had an IC but no money to spend on it, and Japan had three ICs adjacent to each other (Manchuiria, Kwangtung and captured US one in China). Japan needed a couple more rounds to mass produce enough tanks to crush Russian eastern defenses. Meanwhile, the UK/USA had opted to get Germany, which had jumped up to 56 IPCs/round and was poised to crush Russia. Germany would have had to waste time buying infantry stacks to defend Southern Europe/Balkans/Western Europe and Leningrad from US/UK forces next turn, effectively stoping their eastern push on Moscow. It was a helluva game. I don't think I'd employ the German fleet strategy again. Buying 13 infantry for Germany on round 1 worked better, but then in that game, Japan rolled a lot better and was not stymied for most of the game as a result.</p></blockquote><p></p>
[QUOTE="Iron_Chef, post: 1666720, member: 4530"] I tried this strategy out in last night's game, and while it (and 5 IPC SBR on UK) prevented them from building an India IC, it provoked a massive UK/USA build-up that prevented any chance of Sea Lion from executing (which --- even though it was never intended, was still disappointing). USA built IC in China after a disastrous round for Japanese player (though he destroyed Uk Indian fleet), then kept sending all Allied fighters into it, + ome infantry (9 fighters at its high point!). Fortunately, it was multinational, so only good at defense, not offense. It kept Japanese player in check for most of the game, however, as he had two ICs adjacent to it and couldn't chance losing them. Japanese player finally built up enough infantry and sometanks and destroyed the Allied task force in China, capturing IC. UK had built an IC in India on round 2, but never could afford to do much with it. German navy destroyed both UK and USA Atlantic fleets when they split up. Meanwhile, an unchecked US fleet took East Indies then moved to Africa to destroy the German blitz earlier that round. USA got heavy bombers with 1 dice roll late in the game, but was never able to take out the German fleet (parked off Western Europe), and in fact, was afraid to try, despite Germany never buyijng any more ships after round 1. Russia was kicking Germany's butt as a result of the round 1 ship building, but Germany started making a major turnaround by buying a stack of 13 industry (halting Russian advance) and then buying tanks to begin recapturing the Eastern Front and drive into Russian territories. UK took Norway with its new fleet, while USA threatened Western Europe one sea zone away from Western Europe, preventing German navy from taking out the British. It got too late (2am) so we called the game off as a draw, though it could have gone either way. Germany was set to retake all lost european territories and several Russian ones. Japan was now virtually unchecked in the East (US fleet was in Africa, UK had an IC but no money to spend on it, and Japan had three ICs adjacent to each other (Manchuiria, Kwangtung and captured US one in China). Japan needed a couple more rounds to mass produce enough tanks to crush Russian eastern defenses. Meanwhile, the UK/USA had opted to get Germany, which had jumped up to 56 IPCs/round and was poised to crush Russia. Germany would have had to waste time buying infantry stacks to defend Southern Europe/Balkans/Western Europe and Leningrad from US/UK forces next turn, effectively stoping their eastern push on Moscow. It was a helluva game. I don't think I'd employ the German fleet strategy again. Buying 13 infantry for Germany on round 1 worked better, but then in that game, Japan rolled a lot better and was not stymied for most of the game as a result. [/QUOTE]
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