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Axis and Allies - new vs old?
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<blockquote data-quote="Iron_Chef" data-source="post: 1676970" data-attributes="member: 4530"><p>Swa this strategy over at rpg.net:</p><p></p><p></p><p></p><p>Interesting Soviet strategy. Will try it out next time. </p><p></p><p>In my games, I have found the optimum Soviet Turn 1 buying strategy to 1 fighter, 1 tank, 3 infantry. That extra fighter really helps defend the motherland (or can be a valuable defender for the USA or UK's far east ICs). </p><p></p><p>Then attack West Russia and Ukraine hard, reinforce Karelia (Leningrad) from Archangel (should have 5-6 infantry here now to stymie Norway Nazi advance), then leave Soviet Far East bare, placing 6 infantry in Buryiat (above Manchuria to stymie Japanese advance north), and either moving 2 infantry into Yakut or into China to support USA), move sub to support UK fleet. </p><p></p><p>Build all Soviet infantry with either a tank or artillery on subsequent rounds, maybe an extra fighter if you're doing *really* well. Ukraine is the most important German territory to hold, because it is worth 3 IPCs and protects your Caucusus IC. Leave token resistance (1 infantry) in areas you can't reinforce better to draw Nazi attacks away from Leningrad (VC) and Caucusus (IC), then crunch the Nazis in those weak territories on your next turn. Always keep the Nazis at least 1 territory away from Caucusus and Leningrad if you can help it; letting them come close then beating them back is an effective strategy so long as you don't roll too bad. </p><p></p><p>IMPORTANT! Basically, as long as the UK and USA give Germany something else to do besides concentrate on the Eastern Front, you stand a much better chance of winning. It should be possible to knock theNazis out of Africa by round 2 with a combined American and UK assault, then move UK forces to suport India, whil sending US forces north to prepare weatern europe assault. I have seen Western Europe fall to America on round 1 (if USA stays out of Africa and Germany moves its tanks out and fails to reinforce it).</p></blockquote><p></p>
[QUOTE="Iron_Chef, post: 1676970, member: 4530"] Swa this strategy over at rpg.net: Interesting Soviet strategy. Will try it out next time. In my games, I have found the optimum Soviet Turn 1 buying strategy to 1 fighter, 1 tank, 3 infantry. That extra fighter really helps defend the motherland (or can be a valuable defender for the USA or UK's far east ICs). Then attack West Russia and Ukraine hard, reinforce Karelia (Leningrad) from Archangel (should have 5-6 infantry here now to stymie Norway Nazi advance), then leave Soviet Far East bare, placing 6 infantry in Buryiat (above Manchuria to stymie Japanese advance north), and either moving 2 infantry into Yakut or into China to support USA), move sub to support UK fleet. Build all Soviet infantry with either a tank or artillery on subsequent rounds, maybe an extra fighter if you're doing *really* well. Ukraine is the most important German territory to hold, because it is worth 3 IPCs and protects your Caucusus IC. Leave token resistance (1 infantry) in areas you can't reinforce better to draw Nazi attacks away from Leningrad (VC) and Caucusus (IC), then crunch the Nazis in those weak territories on your next turn. Always keep the Nazis at least 1 territory away from Caucusus and Leningrad if you can help it; letting them come close then beating them back is an effective strategy so long as you don't roll too bad. IMPORTANT! Basically, as long as the UK and USA give Germany something else to do besides concentrate on the Eastern Front, you stand a much better chance of winning. It should be possible to knock theNazis out of Africa by round 2 with a combined American and UK assault, then move UK forces to suport India, whil sending US forces north to prepare weatern europe assault. I have seen Western Europe fall to America on round 1 (if USA stays out of Africa and Germany moves its tanks out and fails to reinforce it). [/QUOTE]
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