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"Azarr Kul's Ambition" - homebrew adaptation of Slaughtergarde & RHoD (Gaia's Dream)
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<blockquote data-quote="Stormtower" data-source="post: 3508219" data-attributes="member: 43631"><p>A stiff breeze blows through the red rock canyons of Kurkle Ridge, but the party makes good time on their way back to Sumberton. Led by Klar’s orienteering skills, they head west through the canyons for several hours, with the mules straining under the weight of spice crates and assorted plunder. Early in the afternoon, Klar picks up a set of fresh footprints which appear to belong to a pack of three ghouls. Not long after picking up the trail, the party arrives at a slightly sunken rock grotto, the center of which seems to be an old funeral pyre, blackened with soot, ash and old bones.</p><p></p><p> Suddenly, a hissing growl echoes through the grotto, and the three ghouls the party was tracking spring their ambush. One of the undead, a vile purple-skinned hunter, turns out to be a ghast! His sickening stench fills the area, but most of the party bravely resists. Battle is joined, and after a short time the party is victorious. Jack spots a glint of something metal in the ashes of the old pyre, and discovers an old silver bracelet, cracked and studded with small garnets.</p><p></p><p> As the day wears on into dusk, the group finds a sheltered camp site at the edge of the Kurkle Ridge and settles in for a good night’s sleep. However, during the third watch, they are attacked by a group of five bandits, who thought they might be an easy mark. Unfortunately for the brigands and their foolhardy leader Robert, they are wrong. Jack hears them planning their attack, and manages to awaken the party in time to respond. Though Robert sticks his dagger into Jack’s ribs, severely wounding him, the party cuts down most of the brigands and chases down one fleeing bowman. This sole survivor, one Eric Stavnos, surrenders his weapon and agrees to go quietly as a prisoner back to Sumberton.</p><p></p><p> Faerisa 11, 22CR: The party travels through the morning and early afternoon back north along the road to Sumberton, aided by pleasantly crisp weather. Shortly after lunchtime, they arrive back at the city to find that the Dance of the Wellspring festival has ended. Sumberton stinks of spilled ale, dying bonfires and trash, but the mood in the city is upbeat following the festival. The group reports to the Sly Wink and Vintra Marktunsel meets them there, ordering her assistants in the Chicane Guild to unload the spice crates from the exhausted mules. The halfling merchant pays each adventurer the agreed-upon sum of 100 gp, and invites them all to join her for a complimentary lunch at the Wink. The meal is sumptuous and filling, consisting of dry-rubbed spicy pork ribs with hot pepper sauce, smoked salmon on alder wood with lemon-dill sauce, fresh bread, and plenty of ale. Klar eats so many ribs that he has no room for the dessert course, a fresh baked pie filled with cheddar cheese and apple compote.</p><p></p><p> After lunch, the adventurers head off in different directions around town to sell their treasure and purchase equipment. Altaer meets a misshapen fellow named Eli, the Purveyor of Wonders, who works for an association known as the Ebon Cabal. Eli gives the young sorcerer a fine price for the spellbook found in the Slaughtergarde Laboratory, and offers Altaer further opportunities to work for the Cabal, should he wish it.</p><p></p><p> Cyndele reports to her high priestess at the Temple of Arinna, and gets a referral to Luminary Captain Armin Harreck of the Luminous Order. Captain Harreck apparently noticed that some of the gear the party sold had the markings of old Slaughtergarde, and is curious about the party’s adventures at the Laboratory. Cyndele delivers a message to the others that Captain Harreck would like to speak to them all later in the day.</p><p></p><p> Early that evening, the group gathers at the local Luminous Order chapterhouse. The full name of the Order turns out to be “The Luminous order of Bahamut,” and their coat of arms is a golden sun pierced by a long sword, from which two platinum dragon wings sprout. Enjoying some refreshment in the outer lounge, the party meets a kindly halfling wizard named Jonas, who speaks well of his many years in the Order. They are soon ushered in to speak with Captain Harreck, who is a tall, commanding human with long black hair and a slightly wolfish cast to his features.</p><p></p><p> Harreck is concerned that the Surrinak Hunting Lodge marked on the map left by the Dark Creeper emissaries may be a focal point for evil operations in the area. He speaks of the Stilleto Crew, the local thieves’ guild, which has been infected with a plague of wererat lycanthropy of late. The wererats have begun traveling south regularly, past the town of Riverbend, and Harreck believes they may be operating out of the Oakwood near Shul Sennek. The Order cannot move against the Surrinak family or the Stilletos without political ramifications, but “independent agents” such as the party certainly can. Harreck offers 800 gp each to the six adventurers if they will travel south to the hunting lodge in the Oakwood and see what they can find there. He urges them to destroy any evil items they find within, and suggests they may be on the trail of another complex connected to ancient Slaughtergarde. If they return successfully, each member of the party will also earn the Commendation of the Luminous Order of Bahamut, and be eligible for membership and further missions in the organization. Satisfied with their day’s work, the group retires to their sleeping quarters. Cyndele and Altaer remain at the chapterhouse of the Order, while the other four return to the Sly Wink to rest in the larger, softer beds provided by Ms. Marktunsel. </p><p></p><p> Faerisa 12: The party meets at dawn by the south gates of Sumberton, and moves south along the road toward Riverbend. They intend to turn east at Riverbend – which is about three days’ journey south – and head east from there into the Oakwood towards Shul Sennek. Storm clouds appear from the east, and Klar indicates they may be in for some freezing rain before the day is through. </p><p></p><p>However, before the bad weather hits, the group encounters three people on the road, moving quickly towards them. Two are human woodcutters, and the third appears to be a wolfen morph, also dressed as a woodcutter. The morph introduces himself as Ralva, and tells a sad story of his kidnapped son. A nearby ogre and a pair of goblin flunkies ambushed the woodcutters less than an hour ago, and Ralva’s son was taken for the stewpot! The adventurers follow Ralva into the forest, and after a ten minute run, they find themselves at the mouth of a cave. </p><p></p><p>They call out a challenge into the cave, and an ugly ogre responds “Haw haw haw! Little people cannot stop me… time to add more to the stew pot!” Battle is joined, as Jack and Klar charge into the cave to meet the ogre, followed quickly by the other adventurers. The ogre’s two goblin pals provide no challenge, falling quickly, but the ogre deals Jack mighty blow, charging into him with a large greatclub. Klar springs forward and cuts the giant a terrible, mortal gash with his razor sharp glaive, slicing through internal organs and sinew. Before the dumb ogre even realizes its life is over, it has fallen to the earth with a thud. Klar stands over the fallen giant victoriously, while Jack and Dvalin move into the cave to untie the struggling morph puppy. The wolfling is happily reunited with his father. Though Ralva has nothing to pay the party with, the group does find a bag of coins and gems in the corner of the ogre’s cave.</p><p></p><p>Leaving the woodcutter and his son behind, the adventurers make their way south along the road. Within the hour, a cold rain is upon them, and the sky above rumbles with distant thunder. The occasional burst of horizontal purple lightning can be seen across the turbulent sky. However, the poor weather does not bring any bad luck with it, and the party camps peacefully that night in a sheltered copse of trees off the road.</p><p>Faerisa 13: The cold rain turns to freezing sleet during the night, and continues unabated throughout the morning and early afternoon. As the party heads south, they spot some movement – several humanoid beings, apparently – up in the hills behind them to the west. They are being followed.</p><p></p><p>Deciding to set an ambush of their own for their pursuers, the group heads towards a group of trees off the road and waits. In a short time, a warband of four gnolls, two goblins, and a hobgoblin impaler come down out of the hills and approach their position. One of the gnolls, a tall and rangy fellow with a composite longbow, spots their hiding place, and the warband charges! </p><p></p><p>The lead gnoll, who seems to be a demon-worshipping cleric, casts bless upon his allies, praying in Abyssal for the swift death of his enemies. The gnolls and goblinoids yell “For the glory of Gashkarr and Slaughtergarde!” and “For revenge!” as they charge. A fierce battle breaks out, and Klar bravely charges into the thick of the fray. He is surrounded by foes, but manages to fight clear before they can take him down. Altaer blasts the gnolls with magic missiles from afar, and Ayo keeps everyone standing with her healing magic. Jack and Dvalin work towards the gnolls’ flank, trying to close distance with the gnoll ranger, while Cyndele and Klar face the bulk of the warband. After a long fight, the party is victorious against the cleric of Slaughtergarde and his minions, but the day is not yet over, and the cold sleet continues to fall, making everyone cold and wet as they continue to travel south towards Riverbend.</p></blockquote><p></p>
[QUOTE="Stormtower, post: 3508219, member: 43631"] A stiff breeze blows through the red rock canyons of Kurkle Ridge, but the party makes good time on their way back to Sumberton. Led by Klar’s orienteering skills, they head west through the canyons for several hours, with the mules straining under the weight of spice crates and assorted plunder. Early in the afternoon, Klar picks up a set of fresh footprints which appear to belong to a pack of three ghouls. Not long after picking up the trail, the party arrives at a slightly sunken rock grotto, the center of which seems to be an old funeral pyre, blackened with soot, ash and old bones. Suddenly, a hissing growl echoes through the grotto, and the three ghouls the party was tracking spring their ambush. One of the undead, a vile purple-skinned hunter, turns out to be a ghast! His sickening stench fills the area, but most of the party bravely resists. Battle is joined, and after a short time the party is victorious. Jack spots a glint of something metal in the ashes of the old pyre, and discovers an old silver bracelet, cracked and studded with small garnets. As the day wears on into dusk, the group finds a sheltered camp site at the edge of the Kurkle Ridge and settles in for a good night’s sleep. However, during the third watch, they are attacked by a group of five bandits, who thought they might be an easy mark. Unfortunately for the brigands and their foolhardy leader Robert, they are wrong. Jack hears them planning their attack, and manages to awaken the party in time to respond. Though Robert sticks his dagger into Jack’s ribs, severely wounding him, the party cuts down most of the brigands and chases down one fleeing bowman. This sole survivor, one Eric Stavnos, surrenders his weapon and agrees to go quietly as a prisoner back to Sumberton. Faerisa 11, 22CR: The party travels through the morning and early afternoon back north along the road to Sumberton, aided by pleasantly crisp weather. Shortly after lunchtime, they arrive back at the city to find that the Dance of the Wellspring festival has ended. Sumberton stinks of spilled ale, dying bonfires and trash, but the mood in the city is upbeat following the festival. The group reports to the Sly Wink and Vintra Marktunsel meets them there, ordering her assistants in the Chicane Guild to unload the spice crates from the exhausted mules. The halfling merchant pays each adventurer the agreed-upon sum of 100 gp, and invites them all to join her for a complimentary lunch at the Wink. The meal is sumptuous and filling, consisting of dry-rubbed spicy pork ribs with hot pepper sauce, smoked salmon on alder wood with lemon-dill sauce, fresh bread, and plenty of ale. Klar eats so many ribs that he has no room for the dessert course, a fresh baked pie filled with cheddar cheese and apple compote. After lunch, the adventurers head off in different directions around town to sell their treasure and purchase equipment. Altaer meets a misshapen fellow named Eli, the Purveyor of Wonders, who works for an association known as the Ebon Cabal. Eli gives the young sorcerer a fine price for the spellbook found in the Slaughtergarde Laboratory, and offers Altaer further opportunities to work for the Cabal, should he wish it. Cyndele reports to her high priestess at the Temple of Arinna, and gets a referral to Luminary Captain Armin Harreck of the Luminous Order. Captain Harreck apparently noticed that some of the gear the party sold had the markings of old Slaughtergarde, and is curious about the party’s adventures at the Laboratory. Cyndele delivers a message to the others that Captain Harreck would like to speak to them all later in the day. Early that evening, the group gathers at the local Luminous Order chapterhouse. The full name of the Order turns out to be “The Luminous order of Bahamut,” and their coat of arms is a golden sun pierced by a long sword, from which two platinum dragon wings sprout. Enjoying some refreshment in the outer lounge, the party meets a kindly halfling wizard named Jonas, who speaks well of his many years in the Order. They are soon ushered in to speak with Captain Harreck, who is a tall, commanding human with long black hair and a slightly wolfish cast to his features. Harreck is concerned that the Surrinak Hunting Lodge marked on the map left by the Dark Creeper emissaries may be a focal point for evil operations in the area. He speaks of the Stilleto Crew, the local thieves’ guild, which has been infected with a plague of wererat lycanthropy of late. The wererats have begun traveling south regularly, past the town of Riverbend, and Harreck believes they may be operating out of the Oakwood near Shul Sennek. The Order cannot move against the Surrinak family or the Stilletos without political ramifications, but “independent agents” such as the party certainly can. Harreck offers 800 gp each to the six adventurers if they will travel south to the hunting lodge in the Oakwood and see what they can find there. He urges them to destroy any evil items they find within, and suggests they may be on the trail of another complex connected to ancient Slaughtergarde. If they return successfully, each member of the party will also earn the Commendation of the Luminous Order of Bahamut, and be eligible for membership and further missions in the organization. Satisfied with their day’s work, the group retires to their sleeping quarters. Cyndele and Altaer remain at the chapterhouse of the Order, while the other four return to the Sly Wink to rest in the larger, softer beds provided by Ms. Marktunsel. Faerisa 12: The party meets at dawn by the south gates of Sumberton, and moves south along the road toward Riverbend. They intend to turn east at Riverbend – which is about three days’ journey south – and head east from there into the Oakwood towards Shul Sennek. Storm clouds appear from the east, and Klar indicates they may be in for some freezing rain before the day is through. However, before the bad weather hits, the group encounters three people on the road, moving quickly towards them. Two are human woodcutters, and the third appears to be a wolfen morph, also dressed as a woodcutter. The morph introduces himself as Ralva, and tells a sad story of his kidnapped son. A nearby ogre and a pair of goblin flunkies ambushed the woodcutters less than an hour ago, and Ralva’s son was taken for the stewpot! The adventurers follow Ralva into the forest, and after a ten minute run, they find themselves at the mouth of a cave. They call out a challenge into the cave, and an ugly ogre responds “Haw haw haw! Little people cannot stop me… time to add more to the stew pot!” Battle is joined, as Jack and Klar charge into the cave to meet the ogre, followed quickly by the other adventurers. The ogre’s two goblin pals provide no challenge, falling quickly, but the ogre deals Jack mighty blow, charging into him with a large greatclub. Klar springs forward and cuts the giant a terrible, mortal gash with his razor sharp glaive, slicing through internal organs and sinew. Before the dumb ogre even realizes its life is over, it has fallen to the earth with a thud. Klar stands over the fallen giant victoriously, while Jack and Dvalin move into the cave to untie the struggling morph puppy. The wolfling is happily reunited with his father. Though Ralva has nothing to pay the party with, the group does find a bag of coins and gems in the corner of the ogre’s cave. Leaving the woodcutter and his son behind, the adventurers make their way south along the road. Within the hour, a cold rain is upon them, and the sky above rumbles with distant thunder. The occasional burst of horizontal purple lightning can be seen across the turbulent sky. However, the poor weather does not bring any bad luck with it, and the party camps peacefully that night in a sheltered copse of trees off the road. Faerisa 13: The cold rain turns to freezing sleet during the night, and continues unabated throughout the morning and early afternoon. As the party heads south, they spot some movement – several humanoid beings, apparently – up in the hills behind them to the west. They are being followed. Deciding to set an ambush of their own for their pursuers, the group heads towards a group of trees off the road and waits. In a short time, a warband of four gnolls, two goblins, and a hobgoblin impaler come down out of the hills and approach their position. One of the gnolls, a tall and rangy fellow with a composite longbow, spots their hiding place, and the warband charges! The lead gnoll, who seems to be a demon-worshipping cleric, casts bless upon his allies, praying in Abyssal for the swift death of his enemies. The gnolls and goblinoids yell “For the glory of Gashkarr and Slaughtergarde!” and “For revenge!” as they charge. A fierce battle breaks out, and Klar bravely charges into the thick of the fray. He is surrounded by foes, but manages to fight clear before they can take him down. Altaer blasts the gnolls with magic missiles from afar, and Ayo keeps everyone standing with her healing magic. Jack and Dvalin work towards the gnolls’ flank, trying to close distance with the gnoll ranger, while Cyndele and Klar face the bulk of the warband. After a long fight, the party is victorious against the cleric of Slaughtergarde and his minions, but the day is not yet over, and the cold sleet continues to fall, making everyone cold and wet as they continue to travel south towards Riverbend. [/QUOTE]
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"Azarr Kul's Ambition" - homebrew adaptation of Slaughtergarde & RHoD (Gaia's Dream)
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