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[B.A.D.D.] Dragon Spell List Feedback
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<blockquote data-quote="HeavyG" data-source="post: 77774" data-attributes="member: 431"><p>9. As someone said, I'd remove Mord's disjunction because a dragon would hope to get it's victims' magical items. I'd put Foresight in it's place : That dragon would have a good reason not to be surprised by adventurers, etc. An excellent spell.</p><p></p><p>8. Protection from spells ? At 500 gp a casting ? With a dragon's already extremely good saves ? </p><p></p><p>I'd put in Mind Blank instead for that 24 hours a day protection against all divination magic (including those pesky adventurers scrying for your lair and teleporting right in, bypassing your fiendishly clever set of traps and minions). </p><p></p><p>Or possibly Trap the Soul (just for the imagery of a dragon holding a big gem containing his enemy's soul between his talons <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />). </p><p></p><p>Clone is also very good for recurring villains, and Horrid Wilting is of course the ultimate damage-dealing spell (especially useful if you have minions since it's an area-effect spell that only affect those you want it to).</p><p></p><p>Ooh, and Demand is always spooky for players if properly reoleplayed by the DM. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>7. Very good choices. I'd add Simulacrum (why risk yourself ?), but I really wouldn't know what to remove.</p><p></p><p>6. Antimagic field, as somebody else said isn't very useful for a huge dragon. And I fail to see what is so 'must have' about Programmed Image (although it is an ok spell). Mislead, though, would be good to have a party waste some ressources. And Mass Suggestion is (nearly) always a good choice.</p><p></p><p>5. Nothing to say here.</p><p></p><p>4. To get more milleage from blindsight and superior mobility, Solid Fog would be a good choice. Maybe instead of Confusion ?</p><p></p><p>And, for the necromancer dragon, Enervation. No save and cumulative effects. Very good for repeated hit-and-runs.</p><p></p><p>3. Very good choices.</p><p></p><p>2. Ok. I've found you can't go wrong with web. But I see how it's not really necessary.</p><p></p><p>1. Identify ? Maybe a dragon would get curious about all those magical items ? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="HeavyG, post: 77774, member: 431"] 9. As someone said, I'd remove Mord's disjunction because a dragon would hope to get it's victims' magical items. I'd put Foresight in it's place : That dragon would have a good reason not to be surprised by adventurers, etc. An excellent spell. 8. Protection from spells ? At 500 gp a casting ? With a dragon's already extremely good saves ? I'd put in Mind Blank instead for that 24 hours a day protection against all divination magic (including those pesky adventurers scrying for your lair and teleporting right in, bypassing your fiendishly clever set of traps and minions). Or possibly Trap the Soul (just for the imagery of a dragon holding a big gem containing his enemy's soul between his talons :D). Clone is also very good for recurring villains, and Horrid Wilting is of course the ultimate damage-dealing spell (especially useful if you have minions since it's an area-effect spell that only affect those you want it to). Ooh, and Demand is always spooky for players if properly reoleplayed by the DM. :) 7. Very good choices. I'd add Simulacrum (why risk yourself ?), but I really wouldn't know what to remove. 6. Antimagic field, as somebody else said isn't very useful for a huge dragon. And I fail to see what is so 'must have' about Programmed Image (although it is an ok spell). Mislead, though, would be good to have a party waste some ressources. And Mass Suggestion is (nearly) always a good choice. 5. Nothing to say here. 4. To get more milleage from blindsight and superior mobility, Solid Fog would be a good choice. Maybe instead of Confusion ? And, for the necromancer dragon, Enervation. No save and cumulative effects. Very good for repeated hit-and-runs. 3. Very good choices. 2. Ok. I've found you can't go wrong with web. But I see how it's not really necessary. 1. Identify ? Maybe a dragon would get curious about all those magical items ? :) [/QUOTE]
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