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[B.A.D.D.] Dragon Spell List Feedback
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<blockquote data-quote="Xarlen" data-source="post: 86566" data-attributes="member: 1060"><p>Touch spells can be very, very nasty. I remember the dragon smackdown.</p><p></p><p>Imagine a dragon casting Shocking Grasp, Ghoul Touch, or whatnot, then innitiating a Snatch. Not only so, but what about breathing on the snatched victim, while in the air? If they're grappled, then they could have penalties to the ref save. Or, better yet, get them into the dragon's mouth. Then breathe, and drop as a free action. </p><p></p><p>Deeper Darkness is very important.</p><p></p><p>Polymorph simply is what dragons *Do*. To get little half-dragons, y'know?</p><p></p><p>I'd like to toss Pyrotechnics onto the list. This perhaps isn't best for a dragon in a fight in his Lair, but sneaking up on an encampment, pulling this bad boy on their fire, then decending to do the vicious attack?</p><p></p><p>Let us not forget about the Dispelling Screen. Pop this onto the door to your lair (And not the cave entrance that leads to your lair). All those protective spells are Zilch. </p><p></p><p>I've always cared for Mislead. </p><p></p><p>Y'know, I know it's cheating, but what about creating a spell or two? For instance, one that allows a dragon to change it's type of breath weapon (Combined with Change Self, this could be a really nasty surprise for a party). Or, one coined by Red and White dragons but, likely duplicated elsewhere: Converts damage of a certain energy into healing. For instance, every 5 damage becomes 1 point of healing.</p></blockquote><p></p>
[QUOTE="Xarlen, post: 86566, member: 1060"] Touch spells can be very, very nasty. I remember the dragon smackdown. Imagine a dragon casting Shocking Grasp, Ghoul Touch, or whatnot, then innitiating a Snatch. Not only so, but what about breathing on the snatched victim, while in the air? If they're grappled, then they could have penalties to the ref save. Or, better yet, get them into the dragon's mouth. Then breathe, and drop as a free action. Deeper Darkness is very important. Polymorph simply is what dragons *Do*. To get little half-dragons, y'know? I'd like to toss Pyrotechnics onto the list. This perhaps isn't best for a dragon in a fight in his Lair, but sneaking up on an encampment, pulling this bad boy on their fire, then decending to do the vicious attack? Let us not forget about the Dispelling Screen. Pop this onto the door to your lair (And not the cave entrance that leads to your lair). All those protective spells are Zilch. I've always cared for Mislead. Y'know, I know it's cheating, but what about creating a spell or two? For instance, one that allows a dragon to change it's type of breath weapon (Combined with Change Self, this could be a really nasty surprise for a party). Or, one coined by Red and White dragons but, likely duplicated elsewhere: Converts damage of a certain energy into healing. For instance, every 5 damage becomes 1 point of healing. [/QUOTE]
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