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[B.A.D.D] Red Discussion
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<blockquote data-quote="LuYangShih" data-source="post: 728610" data-attributes="member: 10414"><p>I love Dragons. Definitely make this an encounter that is extremely tough. The PCs shouldn't be able to win unless they use excellent tactics, forethought, planning and have a lot of luck. I'd like to say I think it's not very wise for the Red Dragons to keep the Gold Dragon alive. He should already be dead. But I guess they suffer from villian stupidity, and are going to leave a potentially dangerous adversary alive until he's rescued. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> Red Dragons are arrogant, but they're not stupid. Gelban should already be dead.</p><p></p><p>As for defenses, I agree with other posters that it should be a very fire based enviroment, especially in the interior where Infernus and Ashardalon are. Teleportation is easy to prevent, use Forbiddance and/or Unhallow tied to a Dimensional Anchor. In fact, all Dragon lairs should have such. The best advice I can give you, without knowing the specific statistics of the Dragons in question, is for the Dragons to take a proactive stance. Waiting around for the adventurers to reach them one by one is completely idiotic and unworthy of a Dragon, especially the Elder Wyrms.</p><p></p><p>I'd have the front gate guarded by a few fire creatures, Iron Golems, Efreet, Fire Giants and so on. Magical and mundane wards and traps should be set up as well. As soon as the party enters the area, at least two or three enemies should fly/run back into the fortress and inform the Dragons of the invaders. Once this is done, the Dragons congregate together and Scry on the party. Buffing spells commence, and the Dragons send many minions to harass the party. As soon as the party is engaged, the Dragons teleport in and wreak havoc.</p><p></p><p>They should immediately target those they have identified as spellcasters through scrying (shouldn't be difficult, with the Knowledge, Spot, and Spellcraft checks they have) and incinerate them. Or just rip them to pieces. If you have Dragons capable of casting ninth level spells, use them. A targeted Meteor Swarm on any Clerics or Wizards/Sorcerers in the party would be advisable. I could give more tactics here, but I'd have to know the Dragons statistics, the terrain they are going to be fighting in, and the makeup of your party. </p><p></p><p>Basically, the thing you should remember is, in D&D, whoever is being proactive and taking the attack to the enemy generally has the advantage. The Dragons shouldn't wait for the party to come to them. They should weaken/distract them with lesser minions, then quickly move in for the kill.</p></blockquote><p></p>
[QUOTE="LuYangShih, post: 728610, member: 10414"] I love Dragons. Definitely make this an encounter that is extremely tough. The PCs shouldn't be able to win unless they use excellent tactics, forethought, planning and have a lot of luck. I'd like to say I think it's not very wise for the Red Dragons to keep the Gold Dragon alive. He should already be dead. But I guess they suffer from villian stupidity, and are going to leave a potentially dangerous adversary alive until he's rescued. :rolleyes: Red Dragons are arrogant, but they're not stupid. Gelban should already be dead. As for defenses, I agree with other posters that it should be a very fire based enviroment, especially in the interior where Infernus and Ashardalon are. Teleportation is easy to prevent, use Forbiddance and/or Unhallow tied to a Dimensional Anchor. In fact, all Dragon lairs should have such. The best advice I can give you, without knowing the specific statistics of the Dragons in question, is for the Dragons to take a proactive stance. Waiting around for the adventurers to reach them one by one is completely idiotic and unworthy of a Dragon, especially the Elder Wyrms. I'd have the front gate guarded by a few fire creatures, Iron Golems, Efreet, Fire Giants and so on. Magical and mundane wards and traps should be set up as well. As soon as the party enters the area, at least two or three enemies should fly/run back into the fortress and inform the Dragons of the invaders. Once this is done, the Dragons congregate together and Scry on the party. Buffing spells commence, and the Dragons send many minions to harass the party. As soon as the party is engaged, the Dragons teleport in and wreak havoc. They should immediately target those they have identified as spellcasters through scrying (shouldn't be difficult, with the Knowledge, Spot, and Spellcraft checks they have) and incinerate them. Or just rip them to pieces. If you have Dragons capable of casting ninth level spells, use them. A targeted Meteor Swarm on any Clerics or Wizards/Sorcerers in the party would be advisable. I could give more tactics here, but I'd have to know the Dragons statistics, the terrain they are going to be fighting in, and the makeup of your party. Basically, the thing you should remember is, in D&D, whoever is being proactive and taking the attack to the enemy generally has the advantage. The Dragons shouldn't wait for the party to come to them. They should weaken/distract them with lesser minions, then quickly move in for the kill. [/QUOTE]
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