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[B.A.D.D] Red Discussion
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<blockquote data-quote="wolff96" data-source="post: 731605" data-attributes="member: 342"><p>It's a great trap, but Wall of Force can only be used for a hemisphere or a VERTICAL wall. Thus, you couldn't bridge it over the river of lava. Though you could achieve a very similar effect with Stone Shape to get a "lid" for the river.</p><p></p><p>------------------------------</p><p></p><p>I have to agree with the idea that the Reds have to be offensive to have a shot at survival.</p><p></p><p>Grappling PCs and then pulling them into lava would work -- especially if the dragon has the Snatch feat. That's just downright mean, though.</p><p></p><p>If dragons can never be raised or resurrected, a good way to scare players might be to have an "Animate Dead" skeleton of a red dragon. You might scare them into thinking they are facing a dracolich. (Plus it gives something for the cleric to do.)</p><p></p><p>Misdirection could be a good way to mess with the PCs as well. Have the reds make a deal with a powerful blue dragon. With the application of a little disguise (something non-magical, like paint, would be best) and the blue's own voice imitation powers... let them free the wrong dragon. Then, as they are "rescuing" him, he gets the drop on them with an energy type they probably aren't expecting.</p><p></p><p>Plenty of protection from cold spells (duh) would help quite a bit. The reds aren't stupid, they know their own weaknesses. </p><p></p><p>A fun idea for a high-level spellcaster -- hold an action to cast Prismatic Wall if someone charges toward you. That's quite a few saving throws... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And, as something to help your players... If Ashardalon has traded his heart for an immense darkness, you might consider what would be needed to get rid of that energy. With a Radiant Servant in the party, a high enough turning check to banish that energy would make for a VERY cinematic moment...</p></blockquote><p></p>
[QUOTE="wolff96, post: 731605, member: 342"] It's a great trap, but Wall of Force can only be used for a hemisphere or a VERTICAL wall. Thus, you couldn't bridge it over the river of lava. Though you could achieve a very similar effect with Stone Shape to get a "lid" for the river. ------------------------------ I have to agree with the idea that the Reds have to be offensive to have a shot at survival. Grappling PCs and then pulling them into lava would work -- especially if the dragon has the Snatch feat. That's just downright mean, though. If dragons can never be raised or resurrected, a good way to scare players might be to have an "Animate Dead" skeleton of a red dragon. You might scare them into thinking they are facing a dracolich. (Plus it gives something for the cleric to do.) Misdirection could be a good way to mess with the PCs as well. Have the reds make a deal with a powerful blue dragon. With the application of a little disguise (something non-magical, like paint, would be best) and the blue's own voice imitation powers... let them free the wrong dragon. Then, as they are "rescuing" him, he gets the drop on them with an energy type they probably aren't expecting. Plenty of protection from cold spells (duh) would help quite a bit. The reds aren't stupid, they know their own weaknesses. A fun idea for a high-level spellcaster -- hold an action to cast Prismatic Wall if someone charges toward you. That's quite a few saving throws... :) And, as something to help your players... If Ashardalon has traded his heart for an immense darkness, you might consider what would be needed to get rid of that energy. With a Radiant Servant in the party, a high enough turning check to banish that energy would make for a VERY cinematic moment... [/QUOTE]
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