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B.P.R.D. "City of Night" characters
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<blockquote data-quote="Karl Green" data-source="post: 1517106" data-attributes="member: 1467"><p>OK post your completed characters for the M&M B.P.R.D. "City of Night" over here. If you have any questions ask them over on the OCC post. I hope to get started Monday with the initial breifing and intro to the game. Pack light as you are off to a trip to the deserts of North Africa...</p><p></p><p>PL 6 characters (90PP)</p><p>skills 2 ranks per 1PP</p><p></p><p>not all equipment will require PP to purchase. Some optional equipment issued for most missions (no points required) if requested...</p><p>BPRD Tactical Vest - load bearing Type IIIA Standard SWAT Vest. Color: Black with BPRD logo on back [Armor +3]</p><p>Belt Pouch - load bearing Type IIIA Standard SWAT Belt. Color: Black with BPRD logo</p><p>Mountain Pack - load bearing backpack with easy snap detach to/from Tactical Vest. Holds up to 75lbs. Color: Black, with BPRD logo</p><p>Multi-purpose tool/pocketknife. Color: Black with BPRD logo on the hilt [Weapon/Melee +1 lethal]</p><p>All-weather lighter. Color: Silver with BPRD logo</p><p>"Diving" lamp/flashlight/ Color: Black with BPRD logo</p><p>Personal Radios -resemble cellular phones, generally with a range of 5-25 miles depending on local conditions. Can act as a cellphone in most modern areas [Radio Hearing/Transmitting]</p><p>Belt Signal -go for locating other belt signal within a 5-25 mile area (depending on locate conditions)</p><p>WristWatch GPRS unit Global Posting Satellite receiver with digital audio recorder built in.</p><p>10mm 'Hunter' Pistol holds 14 shots, generally with two additional clips. [Weapon/ranged +4 lethal, Armor Penetration 1, Range 40ft, 14 shots, Multifire]. Color: Black handgrip with BPRD logo. </p><p>Rocket Pack experimental rocket jet packs, generally only good for about 2 minute flight time [Flight 30ft, Super-Flight 1200ft, Uses 20]</p><p></p><p>Optional Weapons (by request)</p><p>Combat Knife [Weapon/melee +2 lethal; Extra: ranged and mighty, range 10ft]</p><p>Short Sword [Weapon/melee +3 lethal]</p><p>S&W Md.10 .38 special [Weapon/ranged +2 lethal, Range 20ft, 7 shots, add +4 to hiding on person, Multifire]</p><p>Berretta 9mm pistol [Weapon/ranged +3 lethal, Armor penetration 1, Range 30 ft, 15 shots, Multifire]</p><p>Glock 17 9mm pistol [Weapon/range +3 lethal, Armor Penetration 1, Range 30ft, 17 shots, Multifire]</p><p>S&W Md.29 .44Magnume revolver [Weapon/ranged +5 lethal, Armor Penetration 1, Range 40ft, 6 shots, requires a minimum Strength bonus of +3 to fire this pistol effectively]</p><p>Hellboy Special [Weapon/ranged +8 lethal, Armor Penetration 2, Range 40ft, 4 shots; Requires a minimum Strength bonus of +6 to fire this weapon effectively]</p><p>H&K MP5 9mm SMG [Weapon/range +4 lethal, Armor Penetration 1, Range 60ft, 30 shots, Multifire and Automatic]</p><p>Uzi 9mm SMG [Weapon/range +4 lethal, Armor Penetration 1, Range 60ft, 30 shots, Multifire and Automatic]</p><p>Colt M16 Assault Rifle [Weapon ranged +6 lethal, Armor Penetration 2, Range 80ft, 30 shots, Multifire]</p><p>Remington M860 12G shotgun [Weapon ranged +6 lethal, +1 Attack bonus, 30ft range, 6 shots] </p><p></p><p>Optional Rounds...</p><p>Armor Piercing [Add +2 to the Armor Penetration, but halve the damage value]</p><p>Hollow Point [Add +1 to Damage value, no Armor Pen value]</p><p>ManStoppers [Add +1 to Damage value] only issued for assault style missions</p><p>WereBane [Minus -1 base Damage, -1 Armor Pen value (if any), silver]</p><p>Vampire Cotail [Minus -1 base Damage, no Armor Pen value (if any), holy water & garlic mix, shotguns or hellboy special pistols only]</p><p></p><p>NOTE about Multifire and Automatic for Firearms. Multifire allows the firearm to fire an additional attack a round, each attack at -4. If the character has Multifire Feat this penalty drops to -2 for each attack (or they can use Rapid Fire and get 3 attacks each at -4). Automatic allows firearms to fire three extra attacks a round, each at -6. If the character has Multifire Feat this penalty drops to -4 for each attack (or they can use Rapid Fire and get four attacks in a round, each at -6).</p></blockquote><p></p>
[QUOTE="Karl Green, post: 1517106, member: 1467"] OK post your completed characters for the M&M B.P.R.D. "City of Night" over here. If you have any questions ask them over on the OCC post. I hope to get started Monday with the initial breifing and intro to the game. Pack light as you are off to a trip to the deserts of North Africa... PL 6 characters (90PP) skills 2 ranks per 1PP not all equipment will require PP to purchase. Some optional equipment issued for most missions (no points required) if requested... BPRD Tactical Vest - load bearing Type IIIA Standard SWAT Vest. Color: Black with BPRD logo on back [Armor +3] Belt Pouch - load bearing Type IIIA Standard SWAT Belt. Color: Black with BPRD logo Mountain Pack - load bearing backpack with easy snap detach to/from Tactical Vest. Holds up to 75lbs. Color: Black, with BPRD logo Multi-purpose tool/pocketknife. Color: Black with BPRD logo on the hilt [Weapon/Melee +1 lethal] All-weather lighter. Color: Silver with BPRD logo "Diving" lamp/flashlight/ Color: Black with BPRD logo Personal Radios -resemble cellular phones, generally with a range of 5-25 miles depending on local conditions. Can act as a cellphone in most modern areas [Radio Hearing/Transmitting] Belt Signal -go for locating other belt signal within a 5-25 mile area (depending on locate conditions) WristWatch GPRS unit Global Posting Satellite receiver with digital audio recorder built in. 10mm 'Hunter' Pistol holds 14 shots, generally with two additional clips. [Weapon/ranged +4 lethal, Armor Penetration 1, Range 40ft, 14 shots, Multifire]. Color: Black handgrip with BPRD logo. Rocket Pack experimental rocket jet packs, generally only good for about 2 minute flight time [Flight 30ft, Super-Flight 1200ft, Uses 20] Optional Weapons (by request) Combat Knife [Weapon/melee +2 lethal; Extra: ranged and mighty, range 10ft] Short Sword [Weapon/melee +3 lethal] S&W Md.10 .38 special [Weapon/ranged +2 lethal, Range 20ft, 7 shots, add +4 to hiding on person, Multifire] Berretta 9mm pistol [Weapon/ranged +3 lethal, Armor penetration 1, Range 30 ft, 15 shots, Multifire] Glock 17 9mm pistol [Weapon/range +3 lethal, Armor Penetration 1, Range 30ft, 17 shots, Multifire] S&W Md.29 .44Magnume revolver [Weapon/ranged +5 lethal, Armor Penetration 1, Range 40ft, 6 shots, requires a minimum Strength bonus of +3 to fire this pistol effectively] Hellboy Special [Weapon/ranged +8 lethal, Armor Penetration 2, Range 40ft, 4 shots; Requires a minimum Strength bonus of +6 to fire this weapon effectively] H&K MP5 9mm SMG [Weapon/range +4 lethal, Armor Penetration 1, Range 60ft, 30 shots, Multifire and Automatic] Uzi 9mm SMG [Weapon/range +4 lethal, Armor Penetration 1, Range 60ft, 30 shots, Multifire and Automatic] Colt M16 Assault Rifle [Weapon ranged +6 lethal, Armor Penetration 2, Range 80ft, 30 shots, Multifire] Remington M860 12G shotgun [Weapon ranged +6 lethal, +1 Attack bonus, 30ft range, 6 shots] Optional Rounds... Armor Piercing [Add +2 to the Armor Penetration, but halve the damage value] Hollow Point [Add +1 to Damage value, no Armor Pen value] ManStoppers [Add +1 to Damage value] only issued for assault style missions WereBane [Minus -1 base Damage, -1 Armor Pen value (if any), silver] Vampire Cotail [Minus -1 base Damage, no Armor Pen value (if any), holy water & garlic mix, shotguns or hellboy special pistols only] NOTE about Multifire and Automatic for Firearms. Multifire allows the firearm to fire an additional attack a round, each attack at -4. If the character has Multifire Feat this penalty drops to -2 for each attack (or they can use Rapid Fire and get 3 attacks each at -4). Automatic allows firearms to fire three extra attacks a round, each at -6. If the character has Multifire Feat this penalty drops to -4 for each attack (or they can use Rapid Fire and get four attacks in a round, each at -6). [/QUOTE]
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