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B.P.R.D. "City of Night" characters
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<blockquote data-quote="Karl Green" data-source="post: 1520525" data-attributes="member: 1467"><p>In case anyone is interested... here are my write up of the BPRD team from the comic books <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Hellboy - "Lady, I was going to cut you some slack, 'cause you're a major mythological figure…but now you've just gone nuts!"</p><p>Age: Unknown; 7’ tall, 400lbs weight. A tall, male, red-skinned humanoid. He has a tail, cloven hooves, a giant stone right hand, and the filed-off stubs of horns on his forehead. His eyes are pupil less and orange; his hair is confined to his sideburns, a small beard, and a tiny ponytail. Despite his appearance, most people find him only a little startling, not frightening. </p><p><strong>Hellboy</strong>: PL 10; Init +2 (Dex); Defense 16 (+4 base +2 Dex), Mental 16 (base +2 Wis); Spd 30ft (leaping base 20ft); Atk melee +13 (+9S normal strength punch), or +13 (+15L “hand-of-doom” punch) or ranged +10 (+8L, 2 ranks of Penetration, Hellboy Special pistol); SV Dmg +11, Fort +9, Reflex +2, Will +6; Str 20, Dex 15, Con 20, Int 14, Wis 15, Cha 13.</p><p><strong>Skills</strong>: Acrobatics 1/+3, Climb 1/+10, Computers 1/+3, Diplomacy 2/+3, Gather Information 4/+5, Hide 2/+4, Intimidate 4/+13, Jump 6/+15, Knowledge (Occultism) 6/+8, Move Silent 3/+5, Sense Motive 4/+6, Taunt 4/+5</p><p><strong>Feats</strong>: Arch-Nemesis: Rasputin, Durability, Extend Reach (+5' reach), Fame, “Good at Falling” (*super-feat, adds +4 to damage save vs. Falls or being thrown only), Improved Grapple, Indomitable Will, Leadership, Power Attack, Toughness</p><p><strong>Powers</strong>: Amazing Save +4 (damage) [extra: Fortitude, Will; cost: 3pp/level], Gadgets +4 [cost: 1pp/level], Natural Weapon +6 (“the hand-of-doom”) [cost: 2pp/level], Regeneration +1 [2pp], Super-Strength +4 [extra: Immunities (aging, cold, heat, disease), Leaping, Protection; cost 5pp/level]</p><p><strong>Weakness</strong> (total 12PP): Unlucky, Loyal to Friends and fellow “freaks”</p><p><strong>Equipment</strong>: Hellboy Special [Weapon/ranged +8, Stunt: Penetration (twice); Flaw: Uses: 4 x2 clips; cost: none (while Hellboy is the only one who generally use this pistol, it often blows up in his hands so…], his gadgets are generally charms, talisman, pentagrams, crosses, prayer beads, and anything else he might have stuffed in one of his many pockets, Locator/Radio </p><p></p><p>Abe Sapien – “I don’t need anyone telling me my friends are too volatile to have around”</p><p>Age Unknown; 6’1” tall 170lb weight. A grey-skinned combination of a man and a fish.</p><p><strong>Abe Sapien</strong>: PL 7; Init +4 (Dex); Defense 20 (+6 base +4 Dex), Mental 19 (base +3 Wis); Spd 30ft (30ft in water); Atk melee +8 (+2S punch), ranged +10 or +8/+8 (+5 lethal, S&W .44 magnum revolver); SV Dmg +10, Fort +8, Reflex +8, Will +5; Str 16, Dex 18, Con 16, Int 15, Wis 16, Cha 12.</p><p><strong>Skills</strong>: Acrobatics 2/+6, Bluff 2/+3, Computers 2/+4, Diplomacy 4/+5, Disable Device 2/+4, Drive 1/+5, Escape Artist 6/+10, Gather Info 3/+4, Hide 3/+7, Knowledge (Occultism) 4/+6, Medicine 2/+4, Move Silent 5/+9, Pilot 2/+6, Sense Motives 3/+6, Spot 3/+6, Survival 2/+5</p><p><strong>Feats</strong>: Accurate Attack, Amphibious, Assessment, Durability, Evaluate, Good at Falling, Iron Will, Precise Shot, Point Blank Shot, Psychic Awareness, Rapid Shot, Slippery Eel, Toughness</p><p><strong>Powers</strong>: Amazing Save (damage) +4 [extra: Reflexes; cost: 2pp/level]</p><p><strong>Weakness </strong> (total 12PP): Dependency (immersion in water, a few hours at most without it), Sense of Duty (to paranormal people and friends)</p><p><strong>Equipment</strong>: S&W .44 Magnum Revolver [Weapon/ranged +5 lethal; Stunt: Penetration; Flaw: Uses 6 x2 speed-loader clips; cost: none], BRPD Tactical Vest [+1 Armor +2 Damage Save], Locator/Radio</p><p></p><p>Liz Sherman – “In twenty-three years I’ve quite thirteen times, but I always go back. Where else am I going to go?”</p><p>Age 40, 5’7” and 130 lbs weight. An attractive Caucasian woman with red hair past her shoulders; her eyes vary from brown to gold. </p><p><strong>Liz Sherman</strong>: PL 7; Init (Dex); Defense 17 (+6 base +1 Dex), Mental 19 (base +3 Wis); Spd 30ft; Atk melee +5 (+), ranged +7 (+10L pyrokinetic blast); SV Dmg, Fort, Reflex, Will; Str 10, Dex 13, Con 12, Int 14, Wis 16, Cha 16.</p><p><strong>Skills</strong>: Diplomacy 2/+5, Knowledge (Occultism) 2/+4, Science (Chemistry) 2/+4 </p><p><strong>Feats</strong>: Attack Focus (Pyrokintic Blast), Attractive</p><p><strong>Powers</strong>: Amazing Save (damage) +4 [extra: Will; cost 2pp/level], Pyrokinesis (Elemental Control: Fire) +10 [extra: Area Effect (15 feet) +3 ranks only, Energy Absorption (fire/heat only), Energy Field; stunt: Drain Energy (heat/fire): cost 4/5pp/level +2pp for stunt]</p><p><strong>Weakness</strong> (total of 3PP) Sense of Duty to friends, and Stubbornness </p><p><strong>Equipment</strong>: BPRD Tactical Vest (+1 armor +2 damage save), backpack, couple of packs of Luck Strikes, Crucifixes necklace, etc. Locator/Radio </p><p></p><p>Roger </p><p>Age unknown; 6’5” tall and 300 lbs weight. A tall humanoid, with no hair, dusty red skin, pupil less yellow eyes, and a small metal hatch on his chest. He normally wears, at most, a BPRD field vest and wooden codpiece. </p><p><strong>Roger</strong> (Construct; Hardness Base 10): PL 9; Init (Dex); Defense 16 (+4 base +2 Dex), Mental 18 (base +4 Wis); Spd; Atk melee +12 (+8L/S punch), ranged +9; SV Dmg +12, Fort n/a, Reflex +2, Will +6; Str 18, Dex 14, Con -, Int 13, Wis 18, Cha 12.</p><p><strong>Skills</strong>: Climb 4/+12, Diplomacy 1/+2, Jump 4/+12, Knowledge (Occultism) 5/+6, Spot 4/+8, Survival 4/+8</p><p><strong>Feats</strong>: Attack Focus (hand-to-hand attacks), Iron Will, Power Attack, Psychic Awareness, Toughness </p><p><strong>Powers</strong>: Protection +10 [extra: Absorption (energy), no extra protection, as Healing power (self-only), no range; cost: 3pp/level], Super-Strength +4 [extra: Immovability; stunt: Dual damage, Penetration (one level); cost: 5pp/level +4pp stunt], Telepathy +4 [cost: 2pp/level]</p><p><strong>Weakness</strong> (total 4PP): Very Loyal to friends and comrades, Always Truthful</p><p><strong>Equipment</strong>: generally none carried. </p><p></p><p>Johann Kraus</p><p>Age 45; 5’10” tall and 110 weight (all of it entirely from his suit, which is quit tough and heavy. Otherwise in his ectophasmic form he is essentially weightless). An ectoplasmic cloud, within a black containment suit. His head is a clear glass globe with a small speaker grille. </p><p><strong>Johann Kraus</strong> (partial construct, only his suit that allows him to easily communicate and interact with non-sensitive people: PL 6; Init (Dex); Defense 17 (+5 base +2 Dex), Mental 19 (base +4 Wis); Spd 30ft (flight as ectophasmic being); Atk melee +4 (+0S punch), ranged +6, mental +8 (+6S mental stun touch); SV Dmg +2 (suit +6), Fort +2, Reflex +1, Will +4; Str 11, Dex 12, Con 14, Int 16, Wis 18, Cha 16.</p><p><strong>Skills</strong>: Knowledge (Occultism) 2/+5, Medicine 2/+6, Profession (Medium) 2/+6 </p><p><strong>Feats</strong>: Immunity (Aging), Mystic Awareness, Psychic Awareness </p><p><strong>Powers</strong>: Incorporeal +6 [extra: Astral Projection, Mental Attack (flaw: no range); flaw: Incorporeal is always on, except in containment suit; cost: 6pp/level]</p><p><strong>Weakness</strong> (total 4PP): Naturally Curious and Often slips into German when excited. </p><p><strong>Equipment</strong>: Containment Suit (Hardness 6, can use normal Strength in “corporeal” world), Locator/Tracer </p><p>NOTE of course that yes, Johann does not have Ghost Touch on his mental attack, he can only use it against other Incorporeal beings.</p></blockquote><p></p>
[QUOTE="Karl Green, post: 1520525, member: 1467"] In case anyone is interested... here are my write up of the BPRD team from the comic books :) Hellboy - "Lady, I was going to cut you some slack, 'cause you're a major mythological figure…but now you've just gone nuts!" Age: Unknown; 7’ tall, 400lbs weight. A tall, male, red-skinned humanoid. He has a tail, cloven hooves, a giant stone right hand, and the filed-off stubs of horns on his forehead. His eyes are pupil less and orange; his hair is confined to his sideburns, a small beard, and a tiny ponytail. Despite his appearance, most people find him only a little startling, not frightening. [b]Hellboy[/b]: PL 10; Init +2 (Dex); Defense 16 (+4 base +2 Dex), Mental 16 (base +2 Wis); Spd 30ft (leaping base 20ft); Atk melee +13 (+9S normal strength punch), or +13 (+15L “hand-of-doom” punch) or ranged +10 (+8L, 2 ranks of Penetration, Hellboy Special pistol); SV Dmg +11, Fort +9, Reflex +2, Will +6; Str 20, Dex 15, Con 20, Int 14, Wis 15, Cha 13. [b]Skills[/b]: Acrobatics 1/+3, Climb 1/+10, Computers 1/+3, Diplomacy 2/+3, Gather Information 4/+5, Hide 2/+4, Intimidate 4/+13, Jump 6/+15, Knowledge (Occultism) 6/+8, Move Silent 3/+5, Sense Motive 4/+6, Taunt 4/+5 [b]Feats[/b]: Arch-Nemesis: Rasputin, Durability, Extend Reach (+5' reach), Fame, “Good at Falling” (*super-feat, adds +4 to damage save vs. Falls or being thrown only), Improved Grapple, Indomitable Will, Leadership, Power Attack, Toughness [b]Powers[/b]: Amazing Save +4 (damage) [extra: Fortitude, Will; cost: 3pp/level], Gadgets +4 [cost: 1pp/level], Natural Weapon +6 (“the hand-of-doom”) [cost: 2pp/level], Regeneration +1 [2pp], Super-Strength +4 [extra: Immunities (aging, cold, heat, disease), Leaping, Protection; cost 5pp/level] [b]Weakness[/b] (total 12PP): Unlucky, Loyal to Friends and fellow “freaks” [b]Equipment[/b]: Hellboy Special [Weapon/ranged +8, Stunt: Penetration (twice); Flaw: Uses: 4 x2 clips; cost: none (while Hellboy is the only one who generally use this pistol, it often blows up in his hands so…], his gadgets are generally charms, talisman, pentagrams, crosses, prayer beads, and anything else he might have stuffed in one of his many pockets, Locator/Radio Abe Sapien – “I don’t need anyone telling me my friends are too volatile to have around” Age Unknown; 6’1” tall 170lb weight. A grey-skinned combination of a man and a fish. [b]Abe Sapien[/b]: PL 7; Init +4 (Dex); Defense 20 (+6 base +4 Dex), Mental 19 (base +3 Wis); Spd 30ft (30ft in water); Atk melee +8 (+2S punch), ranged +10 or +8/+8 (+5 lethal, S&W .44 magnum revolver); SV Dmg +10, Fort +8, Reflex +8, Will +5; Str 16, Dex 18, Con 16, Int 15, Wis 16, Cha 12. [b]Skills[/b]: Acrobatics 2/+6, Bluff 2/+3, Computers 2/+4, Diplomacy 4/+5, Disable Device 2/+4, Drive 1/+5, Escape Artist 6/+10, Gather Info 3/+4, Hide 3/+7, Knowledge (Occultism) 4/+6, Medicine 2/+4, Move Silent 5/+9, Pilot 2/+6, Sense Motives 3/+6, Spot 3/+6, Survival 2/+5 [b]Feats[/b]: Accurate Attack, Amphibious, Assessment, Durability, Evaluate, Good at Falling, Iron Will, Precise Shot, Point Blank Shot, Psychic Awareness, Rapid Shot, Slippery Eel, Toughness [b]Powers[/b]: Amazing Save (damage) +4 [extra: Reflexes; cost: 2pp/level] [b]Weakness [/b] (total 12PP): Dependency (immersion in water, a few hours at most without it), Sense of Duty (to paranormal people and friends) [b]Equipment[/b]: S&W .44 Magnum Revolver [Weapon/ranged +5 lethal; Stunt: Penetration; Flaw: Uses 6 x2 speed-loader clips; cost: none], BRPD Tactical Vest [+1 Armor +2 Damage Save], Locator/Radio Liz Sherman – “In twenty-three years I’ve quite thirteen times, but I always go back. Where else am I going to go?” Age 40, 5’7” and 130 lbs weight. An attractive Caucasian woman with red hair past her shoulders; her eyes vary from brown to gold. [b]Liz Sherman[/b]: PL 7; Init (Dex); Defense 17 (+6 base +1 Dex), Mental 19 (base +3 Wis); Spd 30ft; Atk melee +5 (+), ranged +7 (+10L pyrokinetic blast); SV Dmg, Fort, Reflex, Will; Str 10, Dex 13, Con 12, Int 14, Wis 16, Cha 16. [b]Skills[/b]: Diplomacy 2/+5, Knowledge (Occultism) 2/+4, Science (Chemistry) 2/+4 [b]Feats[/b]: Attack Focus (Pyrokintic Blast), Attractive [b]Powers[/b]: Amazing Save (damage) +4 [extra: Will; cost 2pp/level], Pyrokinesis (Elemental Control: Fire) +10 [extra: Area Effect (15 feet) +3 ranks only, Energy Absorption (fire/heat only), Energy Field; stunt: Drain Energy (heat/fire): cost 4/5pp/level +2pp for stunt] [b]Weakness[/b] (total of 3PP) Sense of Duty to friends, and Stubbornness [b]Equipment[/b]: BPRD Tactical Vest (+1 armor +2 damage save), backpack, couple of packs of Luck Strikes, Crucifixes necklace, etc. Locator/Radio Roger Age unknown; 6’5” tall and 300 lbs weight. A tall humanoid, with no hair, dusty red skin, pupil less yellow eyes, and a small metal hatch on his chest. He normally wears, at most, a BPRD field vest and wooden codpiece. [b]Roger[/b] (Construct; Hardness Base 10): PL 9; Init (Dex); Defense 16 (+4 base +2 Dex), Mental 18 (base +4 Wis); Spd; Atk melee +12 (+8L/S punch), ranged +9; SV Dmg +12, Fort n/a, Reflex +2, Will +6; Str 18, Dex 14, Con -, Int 13, Wis 18, Cha 12. [b]Skills[/b]: Climb 4/+12, Diplomacy 1/+2, Jump 4/+12, Knowledge (Occultism) 5/+6, Spot 4/+8, Survival 4/+8 [b]Feats[/b]: Attack Focus (hand-to-hand attacks), Iron Will, Power Attack, Psychic Awareness, Toughness [b]Powers[/b]: Protection +10 [extra: Absorption (energy), no extra protection, as Healing power (self-only), no range; cost: 3pp/level], Super-Strength +4 [extra: Immovability; stunt: Dual damage, Penetration (one level); cost: 5pp/level +4pp stunt], Telepathy +4 [cost: 2pp/level] [b]Weakness[/b] (total 4PP): Very Loyal to friends and comrades, Always Truthful [b]Equipment[/b]: generally none carried. Johann Kraus Age 45; 5’10” tall and 110 weight (all of it entirely from his suit, which is quit tough and heavy. Otherwise in his ectophasmic form he is essentially weightless). An ectoplasmic cloud, within a black containment suit. His head is a clear glass globe with a small speaker grille. [b]Johann Kraus[/b] (partial construct, only his suit that allows him to easily communicate and interact with non-sensitive people: PL 6; Init (Dex); Defense 17 (+5 base +2 Dex), Mental 19 (base +4 Wis); Spd 30ft (flight as ectophasmic being); Atk melee +4 (+0S punch), ranged +6, mental +8 (+6S mental stun touch); SV Dmg +2 (suit +6), Fort +2, Reflex +1, Will +4; Str 11, Dex 12, Con 14, Int 16, Wis 18, Cha 16. [b]Skills[/b]: Knowledge (Occultism) 2/+5, Medicine 2/+6, Profession (Medium) 2/+6 [b]Feats[/b]: Immunity (Aging), Mystic Awareness, Psychic Awareness [b]Powers[/b]: Incorporeal +6 [extra: Astral Projection, Mental Attack (flaw: no range); flaw: Incorporeal is always on, except in containment suit; cost: 6pp/level] [b]Weakness[/b] (total 4PP): Naturally Curious and Often slips into German when excited. [b]Equipment[/b]: Containment Suit (Hardness 6, can use normal Strength in “corporeal” world), Locator/Tracer NOTE of course that yes, Johann does not have Ghost Touch on his mental attack, he can only use it against other Incorporeal beings. [/QUOTE]
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