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B.P.R.D. Issue #1 "City of Night"
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<blockquote data-quote="Sollir Furryfoot" data-source="post: 1539438" data-attributes="member: 748"><p>Andy, pleased and surprised with his success (if only superficially) attempts to empty another two bullets into one of the zombies attacking the doctors (assuming Ace lets any live), or if none else, the one attacking Kongming.</p><p></p><p>OOC-If it's alright, I'll use that extra hero point you mentioned in the OOC thread on that check to discover what the heck that noise was (previous roll of 4). Assuming that's okay, my new roll is 17 + whatever modifier is needed. Attack rolls for this round are 13+8-4=17 and 16+8-4=20, +4L damage modifier, 1 armor penetration. Damage save is +7 w/ evasion, with 6 points of Protection-Dodge vs. no one in particular, making my AC 19. I'll use my remaining action for a spot check to count how many there's left, roll of 8+1=9.</p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 1539438, member: 748"] Andy, pleased and surprised with his success (if only superficially) attempts to empty another two bullets into one of the zombies attacking the doctors (assuming Ace lets any live), or if none else, the one attacking Kongming. OOC-If it's alright, I'll use that extra hero point you mentioned in the OOC thread on that check to discover what the heck that noise was (previous roll of 4). Assuming that's okay, my new roll is 17 + whatever modifier is needed. Attack rolls for this round are 13+8-4=17 and 16+8-4=20, +4L damage modifier, 1 armor penetration. Damage save is +7 w/ evasion, with 6 points of Protection-Dodge vs. no one in particular, making my AC 19. I'll use my remaining action for a spot check to count how many there's left, roll of 8+1=9. [/QUOTE]
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