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B.P.R.D. Issue #1 "City of Night"
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<blockquote data-quote="Karl Green" data-source="post: 1589981" data-attributes="member: 1467"><p>Michael make the Reflex save and then the Damage save so takes no damage…</p><p></p><p>Kongming missed the Reflex save and failed the Damage save (I assuming he is wearing his BPRD flak vest) by 7, taking a Lethal hit and getting knocked down. If you wanted to spend a Hero Point last round he could ignore the “Stunned” affect last turn and fired his gun. Otherwise he is prone and stunned for his action. This round he can fire (and I will take the attack roll you recorded as your attack action for turn 3 unless you say otherwise)…</p><p></p><p><strong>Initiative Round 3…</strong></p><p>Azah – 23</p><p>Kongming and Christopher – 17</p><p>Andy – 16</p><p>Michael – 15</p><p>Lia - 13</p><p>Mech Sterne - 10</p><p>Paul – 7</p><p>Red Knight -1</p><p>Xavier – 1</p><p></p><p>---</p><p></p><p>Azah says in his creepy language that no one seems to understand and yet can! {translated} “You dare touch me with you false gods’ power! Die fool, and know that with your death the world will die with you…” and a huge sand like fist forms out of the storm and slams down onto Xavier (Christopher is in the area of affect so…)</p><p><span style="color: red">Attack roll total 28 to hit, this means that it his Xavier and he does not get a Reflex save for half; Christopher is with the Area Affect and must make a Reflex save AND a Damage save. Rolling for Xavier, Damage save is 9 +9 =18, failing his roll by 7, taking a lethal hit and stunned</span></p><p>…slamming him full on, and knocking him to the ground. Even Christopher is within the radius of the sand fist!</p><p></p><p>Kongming, still prone, fires at where he sees the Sterne-Mech striding…</p><p><span style="color: red">Attack roll hits, Damage save for the Mech, makes it by 1</span></p><p>…but it is mostly absorbed by the armor of the creature and it ignores his shot!</p><p></p><p>Christopher {depends on his Reflex and Damage save roll}</p><p></p><p>Andy continues borrowing through the sand, obvious to the storm that rages above (next round you can be up within the ‘clear area’ as a half action; post what your other half will be AND make a Spot roll)…</p><p></p><p>Michael ignores the blinds and blowing sand and the fist that tried to hurt him and again unleashes into the storm where he is pretty sure the mech machine is…</p><p><span style="color: red">Attack rolls go enough to hit a possible 4 out of the 5 shots; Full cover 50/50 chance to miss – 1st shot miss, 2nd shoot miss, 3rd shot hit, 4th shot hit; Damage saves for the Sterne-Mech vs the 1st hit are made by 5, 2nd hit is missed by 3; Sterne takes another lethal hit (2 total now), and makes a concentration check total 21 makes it)</span></p><p>…and is rewarded with the sound a couple of his shots striking true. Over the loudspeaker there is a grunt and again in German “<span style="color: darkred">Cursed creature, keep their attacks off of me or disaster will strike us all!</span>” </p><p></p><p>Lia follows Andy down the sand tunnel…(next round if Andy tunnles up, you will have a full action to come out if you want to, Spot roll to see the 'mech-thing' etc)</p><p></p><p>Sterne-Mech continues his stride and again chants…</p><p><span style="color: red">Ritual roll (bad first roll, spends a villain point) total is (grumble, grumble well at least get a 10) 17</span></p><p>…causing the ground to shake and the sands to shift, but the gate remains!!!! </p><p></p><p>Paul (still invisible, but now tangible) raises a hand and attacks the mech thing…</p><p><span style="color: red">Raising the sand and Attack roll to trip hits, Strength check for the mech is (note it is a Large size creature as it were so it gets +4 to his roll; unstable ground I will give Paul a bonus of ½ his level in Earth control for +2 so the DC is 25) 26, just makes it</span></p><p>…and while the mech stubbles it does not fall…</p><p><span style="color: red">Sterne concentration check natural 20! Makes that</span></p><p>…it does not seem to bother him BUT he does look up at right at Paul… his eyes are glassy and almost milk-white but there is a hatred within them that chills Paul to his very soul.</p><p> </p><p>The Red Knight continues charging through the storm when suddenly he is through! (the Red Knight still has a Half Action, and while the Mech is within 16 feet it is not in a straight line so he can’t charge the creature… if he wishes to move up towards it he can to attack next round…)</p><p></p><p>The Red Knight sprints into the sandstorm! Blinded by the sand clogging his visor he none the less makes it deep into the storm</p><p></p><p>Xavier is on the ground and stunned this round (saving his hero points as not sure what he would do)</p><p></p><p>Round 4, actions?</p></blockquote><p></p>
[QUOTE="Karl Green, post: 1589981, member: 1467"] Michael make the Reflex save and then the Damage save so takes no damage… Kongming missed the Reflex save and failed the Damage save (I assuming he is wearing his BPRD flak vest) by 7, taking a Lethal hit and getting knocked down. If you wanted to spend a Hero Point last round he could ignore the “Stunned” affect last turn and fired his gun. Otherwise he is prone and stunned for his action. This round he can fire (and I will take the attack roll you recorded as your attack action for turn 3 unless you say otherwise)… [b]Initiative Round 3…[/b] Azah – 23 Kongming and Christopher – 17 Andy – 16 Michael – 15 Lia - 13 Mech Sterne - 10 Paul – 7 Red Knight -1 Xavier – 1 --- Azah says in his creepy language that no one seems to understand and yet can! {translated} “You dare touch me with you false gods’ power! Die fool, and know that with your death the world will die with you…” and a huge sand like fist forms out of the storm and slams down onto Xavier (Christopher is in the area of affect so…) [color=red]Attack roll total 28 to hit, this means that it his Xavier and he does not get a Reflex save for half; Christopher is with the Area Affect and must make a Reflex save AND a Damage save. Rolling for Xavier, Damage save is 9 +9 =18, failing his roll by 7, taking a lethal hit and stunned[/color] …slamming him full on, and knocking him to the ground. Even Christopher is within the radius of the sand fist! Kongming, still prone, fires at where he sees the Sterne-Mech striding… [color=red]Attack roll hits, Damage save for the Mech, makes it by 1[/color] …but it is mostly absorbed by the armor of the creature and it ignores his shot! Christopher {depends on his Reflex and Damage save roll} Andy continues borrowing through the sand, obvious to the storm that rages above (next round you can be up within the ‘clear area’ as a half action; post what your other half will be AND make a Spot roll)… Michael ignores the blinds and blowing sand and the fist that tried to hurt him and again unleashes into the storm where he is pretty sure the mech machine is… [color=red]Attack rolls go enough to hit a possible 4 out of the 5 shots; Full cover 50/50 chance to miss – 1st shot miss, 2nd shoot miss, 3rd shot hit, 4th shot hit; Damage saves for the Sterne-Mech vs the 1st hit are made by 5, 2nd hit is missed by 3; Sterne takes another lethal hit (2 total now), and makes a concentration check total 21 makes it)[/color] …and is rewarded with the sound a couple of his shots striking true. Over the loudspeaker there is a grunt and again in German “[color=darkred]Cursed creature, keep their attacks off of me or disaster will strike us all![/color]” Lia follows Andy down the sand tunnel…(next round if Andy tunnles up, you will have a full action to come out if you want to, Spot roll to see the 'mech-thing' etc) Sterne-Mech continues his stride and again chants… [color=red]Ritual roll (bad first roll, spends a villain point) total is (grumble, grumble well at least get a 10) 17[/color] …causing the ground to shake and the sands to shift, but the gate remains!!!! Paul (still invisible, but now tangible) raises a hand and attacks the mech thing… [color=red]Raising the sand and Attack roll to trip hits, Strength check for the mech is (note it is a Large size creature as it were so it gets +4 to his roll; unstable ground I will give Paul a bonus of ½ his level in Earth control for +2 so the DC is 25) 26, just makes it[/color] …and while the mech stubbles it does not fall… [color=red]Sterne concentration check natural 20! Makes that[/color] …it does not seem to bother him BUT he does look up at right at Paul… his eyes are glassy and almost milk-white but there is a hatred within them that chills Paul to his very soul. The Red Knight continues charging through the storm when suddenly he is through! (the Red Knight still has a Half Action, and while the Mech is within 16 feet it is not in a straight line so he can’t charge the creature… if he wishes to move up towards it he can to attack next round…) The Red Knight sprints into the sandstorm! Blinded by the sand clogging his visor he none the less makes it deep into the storm Xavier is on the ground and stunned this round (saving his hero points as not sure what he would do) Round 4, actions? [/QUOTE]
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