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B.P.R.D. Issue #1 "City of Night"
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<blockquote data-quote="Drakknyte32" data-source="post: 1590456" data-attributes="member: 16580"><p>Last Round.</p><p>Christopher Reflex save, Luck to save: 8+3+3=14</p><p>Christopher Damage save: 9+2+2=13. 1 rank protection</p><p>If he isn't stunned or worse he will move back from the sandstorm</p><p></p><p>Red Knight moves up to the mech.</p><p>Half action: Move 16' to be next to the mech.</p><p>Free action: Sustain energy field</p><p></p><p>This round</p><p>Christopher stumbles backwards and moves away from the field of fire. He knew when he was outmached and right now he was definately outmatched.</p><p>Full action: double move away from the sandstorm,</p><p></p><p>The Red Knight swings one of his flaming gauntlets at the giant mech</p><p>Half action to move to the mech if it moved away from him.</p><p>Half action to attack.</p><p>Attack Roll: 8+12=20.</p><p>Damage: 11L + 6L Energy Field</p></blockquote><p></p>
[QUOTE="Drakknyte32, post: 1590456, member: 16580"] Last Round. Christopher Reflex save, Luck to save: 8+3+3=14 Christopher Damage save: 9+2+2=13. 1 rank protection If he isn't stunned or worse he will move back from the sandstorm Red Knight moves up to the mech. Half action: Move 16' to be next to the mech. Free action: Sustain energy field This round Christopher stumbles backwards and moves away from the field of fire. He knew when he was outmached and right now he was definately outmatched. Full action: double move away from the sandstorm, The Red Knight swings one of his flaming gauntlets at the giant mech Half action to move to the mech if it moved away from him. Half action to attack. Attack Roll: 8+12=20. Damage: 11L + 6L Energy Field [/QUOTE]
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B.P.R.D. Issue #1 "City of Night"
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