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<blockquote data-quote="Shardstone" data-source="post: 9309175" data-attributes="member: 6807784"><p>So it is incredibly difficult for me to understand the Skills and Saving Throws in this game. Sometimes it feels like new skills are coming out of nowhere, and you'll list Saving Throw Skills and then come up with new Saving Throw Skills later in the document. Then when I look at the character sheet, each skill has its proficiency, dice, and then another + column?? I'm just very confused on how to actually use this Skill System.</p><p></p><p>Other critiques and praises:</p><p></p><ul> <li data-xf-list-type="ul">I don't understand why Alchemy is explained before Magic Items, since I'm guessing the rules to use Alchemy tie into magic item creation rules</li> <li data-xf-list-type="ul">I don't get why Druids have such short spell preperation descriptions when it feels like they should have the same amount as Clerics</li> <li data-xf-list-type="ul">I love your spells and the First/Second/Third level dynamic; it creates fantastic paradigms here and I love it a lot</li> <li data-xf-list-type="ul">But I think the description for Wizard stuff is a lot of (no offense) useless information that doesn't really add a lot. I'd just give the Wizard some Metamagics instead of all this stuff with Elements, Polarity, etc, none of which actually amounts to anything other then fluff and categorization for the sake of categorization (which is fine worldbuilding but I can't engage with it in the game as presented)</li> <li data-xf-list-type="ul">I appreciate the rules cyclopedia-take on adding new actions, like Charging Attack, though ironically you end up making this into a more combat focused game in doing so</li> <li data-xf-list-type="ul">I like your area of effect stuff like blasts and how the active defense stuff operates with them; they are very applicable outside of combat, which is key</li> </ul></blockquote><p></p>
[QUOTE="Shardstone, post: 9309175, member: 6807784"] So it is incredibly difficult for me to understand the Skills and Saving Throws in this game. Sometimes it feels like new skills are coming out of nowhere, and you'll list Saving Throw Skills and then come up with new Saving Throw Skills later in the document. Then when I look at the character sheet, each skill has its proficiency, dice, and then another + column?? I'm just very confused on how to actually use this Skill System. Other critiques and praises: [LIST] [*]I don't understand why Alchemy is explained before Magic Items, since I'm guessing the rules to use Alchemy tie into magic item creation rules [*]I don't get why Druids have such short spell preperation descriptions when it feels like they should have the same amount as Clerics [*]I love your spells and the First/Second/Third level dynamic; it creates fantastic paradigms here and I love it a lot [*]But I think the description for Wizard stuff is a lot of (no offense) useless information that doesn't really add a lot. I'd just give the Wizard some Metamagics instead of all this stuff with Elements, Polarity, etc, none of which actually amounts to anything other then fluff and categorization for the sake of categorization (which is fine worldbuilding but I can't engage with it in the game as presented) [*]I appreciate the rules cyclopedia-take on adding new actions, like Charging Attack, though ironically you end up making this into a more combat focused game in doing so [*]I like your area of effect stuff like blasts and how the active defense stuff operates with them; they are very applicable outside of combat, which is key [/LIST] [/QUOTE]
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