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<blockquote data-quote="Sepulchrave II" data-source="post: 4757375" data-attributes="member: 4303"><p>This is an interesting demographic. Vanilla doctrine says: Low. In frontier areas higher, although still a minority.</p><p></p><p></p><p></p><p>I'm not proceeding on the assumption that education = level, or necessarily that temporal power = level. I think that the notion of character level has an entirely different meaning (<em>feeling</em>?) in B/X, simply because mechanics of <em>all</em> kinds are less important.</p><p></p><p></p><p></p><p>No (to the second question). Demi-humans are "monsters."</p><p></p><p></p><p>The vanilla monster palette might look something like this:</p><p></p><p>Mythical Races</p><p>• Goblins</p><p>• Hobgoblins</p><p>• Bugbears</p><p>• Ogres</p><p>• Trolls</p><p>• Dwarves</p><p>• Gnomes</p><p>• Giants</p><p>• Elves</p><p>• Pixies</p><p>• Sprites</p><p></p><p></p><p>Mythical Beasts</p><p>• Dragons</p><p>• Lycanthropes (were-wolves, -bears and –boars)</p><p>• Harpies</p><p>• Basilisks</p><p>• Chimerae</p><p>• Cockatrices</p><p>• Gargoyles</p><p>• Griffons</p><p>• Giant hawks</p><p>• Hellhounds</p><p>• Hippogriffs</p><p>• Manticores</p><p>• Salamanders</p><p>• Unicorns</p><p>• Wyverns</p><p></p><p>Atavisms and Never-Weres</p><p>• Cave bears</p><p>• Sabretooths</p><p>• Neanderthals</p><p>• Stirges</p><p>• Dire wolves</p><p>• Mastodons</p><p>• Wooly rhinos</p><p></p><p>Animals</p><p>• Black bears </p><p>• Bats</p><p>• Boars</p><p>• Mountain lions</p><p>• Mules</p><p>• Rats</p><p>• Wolves</p><p>• Herd animals</p><p>• Hawks</p><p>• Horses</p><p></p><p>Undead</p><p>• Ghouls</p><p>• Shadows</p><p>• Wights</p><p>• Skeletons</p><p>• Zombies</p><p>• Spectres</p><p>• Vampires</p><p>• Wraiths</p><p></p><p>Conjured</p><p>• Elementals</p><p>• Invisible stalkers</p><p></p><p>Aquatic</p><p>• Mermen</p><p>• Nixies</p><p>• Whales</p><p>• Giant Octopus </p><p>• Giant Squid</p><p>• Sea dragons</p><p>• Sea hydrae</p><p></p><p>I'd use very simple elements to build with. But primarily human elements. (Oxymoron)</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 4757375, member: 4303"] This is an interesting demographic. Vanilla doctrine says: Low. In frontier areas higher, although still a minority. I'm not proceeding on the assumption that education = level, or necessarily that temporal power = level. I think that the notion of character level has an entirely different meaning ([I]feeling[/I]?) in B/X, simply because mechanics of [I]all[/I] kinds are less important. No (to the second question). Demi-humans are "monsters." The vanilla monster palette might look something like this: Mythical Races • Goblins • Hobgoblins • Bugbears • Ogres • Trolls • Dwarves • Gnomes • Giants • Elves • Pixies • Sprites Mythical Beasts • Dragons • Lycanthropes (were-wolves, -bears and –boars) • Harpies • Basilisks • Chimerae • Cockatrices • Gargoyles • Griffons • Giant hawks • Hellhounds • Hippogriffs • Manticores • Salamanders • Unicorns • Wyverns Atavisms and Never-Weres • Cave bears • Sabretooths • Neanderthals • Stirges • Dire wolves • Mastodons • Wooly rhinos Animals • Black bears • Bats • Boars • Mountain lions • Mules • Rats • Wolves • Herd animals • Hawks • Horses Undead • Ghouls • Shadows • Wights • Skeletons • Zombies • Spectres • Vampires • Wraiths Conjured • Elementals • Invisible stalkers Aquatic • Mermen • Nixies • Whales • Giant Octopus • Giant Squid • Sea dragons • Sea hydrae I'd use very simple elements to build with. But primarily human elements. (Oxymoron) [/QUOTE]
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