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<blockquote data-quote="Sepulchrave II" data-source="post: 4761037" data-attributes="member: 4303"><p><strong><u>Equipment - Armor</u></strong></p><p></p><p>One of the reasons I like earlier editions of D&D is the combination of both weight and bulk in notions of encumbrance, although the execution is a bit sketchy sometimes. I'm dropping the 'cn' or 'gp' measure of encumbrance: Enc is just Enc.</p><p></p><p>Actual coins are assumed to weigh around 1/100 of a pound each, which is 1/10 of their RAW weight, but a bit less silly.</p><p></p><p>Note the 'tech' of the campaign does not quite support actual plate mail: pseudohistorically, it's no later than 1250.</p><p></p><p></p><p><strong>Leather/Light</strong></p><p>Includes cuirboilli, skins, hides, furs; maybe studded jacks and ringmail corselets. </p><p><em>AC 7; Cost = 10gp; Enc 150; Base Movement 3</em></p><p></p><p><strong>Mail/Medium</strong></p><p>Includes hauberks, haubergeons or byrnies with leather support, and other partial mails. Might include a light conical helm. </p><p><em>AC 5; cost = 40gp; Enc 300; Base Movement 2</em></p><p></p><p><strong>Mail/Heavy</strong></p><p>Full mail suit with hauberk, chausses, coif, mitons, pixane, armored boots and pot helm.</p><p><em>AC 3; Cost 100gp; Enc 500; Base Movement 1</em></p><p></p><p><strong>Shield</strong></p><p>Either a large, metal-rimmed round wooden shield or a knightly heater.</p><p><em>AC-1; Cost 10gp; Enc 100</em></p><p></p><p></p><p><u><strong>Equipment - Axes and Swords</strong></u></p><p></p><p>Most weapons do 1d6 damage; those which inflict more should be considered especially dangerous.</p><p></p><p><strong>Swords</strong></p><p>Swords are expensive: typically, only knights or seasoned professionals carry them. Viking swords and cruciform-hilt arming swords are corollaries; around 3 ft. long and weighing 2lbs or so.</p><p><em>Dmg 1d8; Cost 20gp; Enc 60</em></p><p></p><p><strong>Two-Handed Swords</strong></p><p>Unusually, individual warriors (e.g. Ash the Tall) may simply carry big swords. There is no bastard sword, zweihander, estoc, half-sword technique or other Renaissance development. They are simply big swords. Maybe around 4 1/2 feet long and weighing 3-4lbs. Such weapons would be rare and expensive.</p><p><em>Dmg 1d10; Cost 40gp; Enc 100</em></p><p></p><p><strong>Shortswords</strong></p><p>Shortswords are still swords, and are still expensive. More accessible to common soldiers, or as a secondary weapon for professional archers. Unlike longer swords, they do not necessarily carry connotations of nobility.</p><p><em>Dmg 1d6; Cost 12gp; Enc 30</em></p><p></p><p><strong>Battle-Axes</strong></p><p>Categorically two-handed weapons. Assume a haft 4 feet or more in length; the largest Viking axes, or axes such as those borne by the <em>huscarls</em> at Hastings.</p><p><em>Dmg 1d8; Cost 7gp; Enc 100</em></p><p></p><p><strong>Axes</strong></p><p>Smaller axes, including francisca-type throwing axes, one-handed melee axes, and knightly axes with more penetration. </p><p><em>Dmg 1d6; Cost 4gp; Enc 30; Range 10/20/30</em></p><p></p><p></p><p><u><strong>Equipment - Spears and Pole Arms</strong></u></p><p></p><p><strong>Spears</strong></p><p>Borne by warriors in backwards provinces, barbarians and peasant militias. A heavy one-handed spear for hurling or thrusting, around 6 ft. long and weighing 3-5lbs. Approximates to the pilum or angon.</p><p><em>Dmg 1d6; Cost 3gp; Enc 60; Range 20/40/60</em></p><p></p><p><strong>Javelins</strong></p><p>Darts and lighter spears with longer range; preferred by mounted irregulars and skirmishers.</p><p><em>Dmg 1d4; Cost 1gp; Enc 20; Range 30/60/90</em></p><p></p><p><strong>Lances</strong></p><p>Charging lances deal more damage than any other weapon.</p><p><em>Dmg 1d6 (x2 on charge); Cost 5gp; Enc 100</em></p><p></p><p><strong>Pole Arms</strong></p><p>Carried most often by heavy infantry, guards, watchmen and better-equipped militias. A variety of chopping and thrusting weapons, including boar spears, spetums, bills and glaives; note that later, more complex types (halberds, voulge-guisarmes etc.) are not available. Typically 6 to 8 feet long. Characters with pole arms always lose Initiative.</p><p><em>Dmg 1d10; Cost 7gp; Enc 150</em></p><p></p><p></p><p><strong><u>Equipment - Other Weapons</u></strong></p><p></p><p><strong>Maces</strong></p><p>Maces are relatively cheap and easy to make, and useful against armored knights. Peasant militias are sometimes equipped with them; mercenaries also favor them. Aristocrats may attach a certain stigma to them, but they are not above using them.</p><p><em>Dmg 1d6; Cost 5gp; Enc 50</em></p><p></p><p><strong>Daggers</strong></p><p>Ubiquitous.</p><p><em>Dmg 1d4; Cost 2gp; Enc 10; Range 10/20/30</em></p><p></p><p><strong>Longbows</strong></p><p>Yeoman's or freeman's weapon. 6-foot ash or yew bow with yard-long arrows. Professional longbowmen command good wages, as their skill is much sought after.</p><p><em>Dmg 1d6; Cost 20gp; Enc 30; Range 70/140/210. [20 arrows; Cost 2gp; Enc 40]</em></p><p></p><p><strong>Crossbows</strong></p><p>Assumed to be a lever-operated weapon (rather than an arbalest with a winch). Common footsoldier's weapon. Shoots every other round.</p><p><em>Dmg 1d6; Cost 20gp; Enc 100; Range 80/160/240 [30 bolts; Cost 5gp; Enc 30]</em></p><p></p><p><strong>Shortbows</strong></p><p>Also includes various horn and laminate composite bows which can be shot from horseback. Favored by hunters and nomads.</p><p><em>Dmg 1d6; Cost 10gp; Enc 20; Range 50/100/150. [20 arrows; Cost 2gp; Enc 20]</em></p><p></p><p><strong>Slings, Staves and Clubs</strong></p><p>Peasant militia. Ignoble weapons.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 4761037, member: 4303"] [B][U]Equipment - Armor[/U][/B] One of the reasons I like earlier editions of D&D is the combination of both weight and bulk in notions of encumbrance, although the execution is a bit sketchy sometimes. I'm dropping the 'cn' or 'gp' measure of encumbrance: Enc is just Enc. Actual coins are assumed to weigh around 1/100 of a pound each, which is 1/10 of their RAW weight, but a bit less silly. Note the 'tech' of the campaign does not quite support actual plate mail: pseudohistorically, it's no later than 1250. [B]Leather/Light[/B] Includes cuirboilli, skins, hides, furs; maybe studded jacks and ringmail corselets. [I]AC 7; Cost = 10gp; Enc 150; Base Movement 3[/I] [B]Mail/Medium[/B] Includes hauberks, haubergeons or byrnies with leather support, and other partial mails. Might include a light conical helm. [I]AC 5; cost = 40gp; Enc 300; Base Movement 2[/I] [B]Mail/Heavy[/B] Full mail suit with hauberk, chausses, coif, mitons, pixane, armored boots and pot helm. [I]AC 3; Cost 100gp; Enc 500; Base Movement 1[/I] [B]Shield[/B] Either a large, metal-rimmed round wooden shield or a knightly heater. [I]AC-1; Cost 10gp; Enc 100[/I] [U][B]Equipment - Axes and Swords[/B][/U] Most weapons do 1d6 damage; those which inflict more should be considered especially dangerous. [B]Swords[/B] Swords are expensive: typically, only knights or seasoned professionals carry them. Viking swords and cruciform-hilt arming swords are corollaries; around 3 ft. long and weighing 2lbs or so. [I]Dmg 1d8; Cost 20gp; Enc 60[/I] [B]Two-Handed Swords[/B] Unusually, individual warriors (e.g. Ash the Tall) may simply carry big swords. There is no bastard sword, zweihander, estoc, half-sword technique or other Renaissance development. They are simply big swords. Maybe around 4 1/2 feet long and weighing 3-4lbs. Such weapons would be rare and expensive. [I]Dmg 1d10; Cost 40gp; Enc 100[/I] [B]Shortswords[/B] Shortswords are still swords, and are still expensive. More accessible to common soldiers, or as a secondary weapon for professional archers. Unlike longer swords, they do not necessarily carry connotations of nobility. [I]Dmg 1d6; Cost 12gp; Enc 30[/I] [B]Battle-Axes[/B] Categorically two-handed weapons. Assume a haft 4 feet or more in length; the largest Viking axes, or axes such as those borne by the [I]huscarls[/I] at Hastings. [I]Dmg 1d8; Cost 7gp; Enc 100[/I] [B]Axes[/B] Smaller axes, including francisca-type throwing axes, one-handed melee axes, and knightly axes with more penetration. [I]Dmg 1d6; Cost 4gp; Enc 30; Range 10/20/30[/I] [U][B]Equipment - Spears and Pole Arms[/B][/U] [B]Spears[/B] Borne by warriors in backwards provinces, barbarians and peasant militias. A heavy one-handed spear for hurling or thrusting, around 6 ft. long and weighing 3-5lbs. Approximates to the pilum or angon. [I]Dmg 1d6; Cost 3gp; Enc 60; Range 20/40/60[/I] [B]Javelins[/B] Darts and lighter spears with longer range; preferred by mounted irregulars and skirmishers. [I]Dmg 1d4; Cost 1gp; Enc 20; Range 30/60/90[/I] [B]Lances[/B] Charging lances deal more damage than any other weapon. [I]Dmg 1d6 (x2 on charge); Cost 5gp; Enc 100[/I] [B]Pole Arms[/B] Carried most often by heavy infantry, guards, watchmen and better-equipped militias. A variety of chopping and thrusting weapons, including boar spears, spetums, bills and glaives; note that later, more complex types (halberds, voulge-guisarmes etc.) are not available. Typically 6 to 8 feet long. Characters with pole arms always lose Initiative. [I]Dmg 1d10; Cost 7gp; Enc 150[/I] [B][U]Equipment - Other Weapons[/U][/B] [B]Maces[/B] Maces are relatively cheap and easy to make, and useful against armored knights. Peasant militias are sometimes equipped with them; mercenaries also favor them. Aristocrats may attach a certain stigma to them, but they are not above using them. [I]Dmg 1d6; Cost 5gp; Enc 50[/I] [B]Daggers[/B] Ubiquitous. [I]Dmg 1d4; Cost 2gp; Enc 10; Range 10/20/30[/I] [B]Longbows[/B] Yeoman's or freeman's weapon. 6-foot ash or yew bow with yard-long arrows. Professional longbowmen command good wages, as their skill is much sought after. [I]Dmg 1d6; Cost 20gp; Enc 30; Range 70/140/210. [20 arrows; Cost 2gp; Enc 40][/I] [B]Crossbows[/B] Assumed to be a lever-operated weapon (rather than an arbalest with a winch). Common footsoldier's weapon. Shoots every other round. [I]Dmg 1d6; Cost 20gp; Enc 100; Range 80/160/240 [30 bolts; Cost 5gp; Enc 30][/I] [B]Shortbows[/B] Also includes various horn and laminate composite bows which can be shot from horseback. Favored by hunters and nomads. [I]Dmg 1d6; Cost 10gp; Enc 20; Range 50/100/150. [20 arrows; Cost 2gp; Enc 20][/I] [B]Slings, Staves and Clubs[/B] Peasant militia. Ignoble weapons. [/QUOTE]
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