Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
B/X Campaign Development
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sepulchrave II" data-source="post: 4765682" data-attributes="member: 4303"><p>I don't think that it's relevant. I don't know that pondering the hows and whys of character level and leveling outside of the PCs themselves is productive, as it lends an abstraction too much concreteness.</p><p></p><p>3e tended in the other direction, of course. There was a kind of implicit assumption that level had some objective reality. I'm not making a value judgment, btw - I love 3.x. But I've been hankering for freshness.</p><p></p><p></p><p></p><p>I'd rather develop complexity in areas away from combat, aside from a few choice tweaks. The B/X engine has a beautiful simplicity, which naturally makes the game far more strategic. </p><p></p><p></p><p></p><p>I'm still thinking about that one. Maybe something simple, with a d6. I'd base it on the Thief's "Hear Noise" ability by level; not my idea, btw. I stole it from someone at Dragonsfoot. I'll credit them properly when I find the link again. In the meantime, thank-you, whoever you are.</p><p></p><p>Roll d6. Skills would succeed on a 1-2 (at 1st and 2nd level), on a 1-3 (at 3rd thru 6th level) etc. I'm thinking very broad categories (Lore is one I keep coming back to; I can't think of any others, off the top of my head). </p><p></p><p>A big part of me would rather define skills during role-playing. You're a good armorer? You can counterfeit money? Expert falconer? Fine. I'll roll with that. </p><p></p><p></p><p></p><p>Uhoh<img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /></p><p></p><p></p><p></p><p>Good thinking!</p><p></p><p>Honestly, I have no idea when the association began. I had an idea that it might be Roman lictors who carried them, but apparently they had bundles of sticks instead. Maybe it's a Carolingian thing? Could Google, but I'm lazy.</p><p></p><p>I know that more than a few peasant uprisings involved maces.</p><p></p><p> </p><p></p><p>No picks/hammers, I'm thinking - no plate to penetrate. And big slecges are rather too fantastic.</p><p>Horse barding would be more <em>cataphractoi</em>-type than steel plates; or maybe just cuirboilli with a very heavy caparison.</p><p></p><p>Dunno about flails, tho.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 4765682, member: 4303"] I don't think that it's relevant. I don't know that pondering the hows and whys of character level and leveling outside of the PCs themselves is productive, as it lends an abstraction too much concreteness. 3e tended in the other direction, of course. There was a kind of implicit assumption that level had some objective reality. I'm not making a value judgment, btw - I love 3.x. But I've been hankering for freshness. I'd rather develop complexity in areas away from combat, aside from a few choice tweaks. The B/X engine has a beautiful simplicity, which naturally makes the game far more strategic. I'm still thinking about that one. Maybe something simple, with a d6. I'd base it on the Thief's "Hear Noise" ability by level; not my idea, btw. I stole it from someone at Dragonsfoot. I'll credit them properly when I find the link again. In the meantime, thank-you, whoever you are. Roll d6. Skills would succeed on a 1-2 (at 1st and 2nd level), on a 1-3 (at 3rd thru 6th level) etc. I'm thinking very broad categories (Lore is one I keep coming back to; I can't think of any others, off the top of my head). A big part of me would rather define skills during role-playing. You're a good armorer? You can counterfeit money? Expert falconer? Fine. I'll roll with that. Uhoh:uhoh: Good thinking! Honestly, I have no idea when the association began. I had an idea that it might be Roman lictors who carried them, but apparently they had bundles of sticks instead. Maybe it's a Carolingian thing? Could Google, but I'm lazy. I know that more than a few peasant uprisings involved maces. No picks/hammers, I'm thinking - no plate to penetrate. And big slecges are rather too fantastic. Horse barding would be more [I]cataphractoi[/I]-type than steel plates; or maybe just cuirboilli with a very heavy caparison. Dunno about flails, tho. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
B/X Campaign Development
Top