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<blockquote data-quote="Roman" data-source="post: 4767694" data-attributes="member: 1845"><p>So does this imply that the campaign will begin at level 6? </p><p></p><p> </p><p></p><p>Yes, these things are always fun and can add some extra uniqueness to the starting character. </p><p></p><p> </p><p></p><p>Ouch! A cursed sword would be a nasty 'benefit' for the fighter. I suppose, though, this fits with pre-3E balancing method of having a chance of something negative when trying for something positive (e.g. rolling for psionic wild talents can drive a character insane instead). </p><p></p><p></p><p> </p><p></p><p>Do these Henchmen/Outlaws/Adepts advance in level and if so what are the rules for that? (e.g. they advance whenever the character advances, or every time he advances to an even level, or...) </p><p></p><p> </p><p></p><p>OK, these two are indeed balanced in terms of income (the manor yields a mean of 1250gp per year and the merchant enterprise 1260gp). It would be easy to expand this to other possibilities, perhaps suitable to other classes. </p><p></p><p>Example: </p><p></p><p><strong>11. Thieves' Guild (Thief only):</strong> You have carved out an area of exclusive illicit activity and other thieves pay you parts of their proceeds from 'sanctioned' crime. The monthly yields are 2d100gp.* </p><p></p><p>*We could make it 6d100 per quarter or something like that if we wanted every one of those money-making benefits to have a different frequency of yielding profits. </p><p></p><p></p><p></p><p>These all seem rather reasonable. </p><p></p><p>Another idea for a Wizard: </p><p></p><p><strong>12. Exotic Component (Wizard only):</strong> You are in possession of a very rare component with significant arcane potential.* </p><p></p><p>*OK, I realized that I cannot develop this idea without knowledge of how spellcasting using components/XP/GP and magic item creation using components/XP/GP works in Basic/Expert D&D. The idea was that the component would offset some amount of XP or GP needed or be act as an exotic component (in 2E AD&D these were needed for magic item creation) - but without knowing how the numbers work in Basic/Expert D&D I will have to leave the idea in conceptual stage.</p></blockquote><p></p>
[QUOTE="Roman, post: 4767694, member: 1845"] So does this imply that the campaign will begin at level 6? Yes, these things are always fun and can add some extra uniqueness to the starting character. Ouch! A cursed sword would be a nasty 'benefit' for the fighter. I suppose, though, this fits with pre-3E balancing method of having a chance of something negative when trying for something positive (e.g. rolling for psionic wild talents can drive a character insane instead). Do these Henchmen/Outlaws/Adepts advance in level and if so what are the rules for that? (e.g. they advance whenever the character advances, or every time he advances to an even level, or...) OK, these two are indeed balanced in terms of income (the manor yields a mean of 1250gp per year and the merchant enterprise 1260gp). It would be easy to expand this to other possibilities, perhaps suitable to other classes. Example: [B]11. Thieves' Guild (Thief only):[/B] You have carved out an area of exclusive illicit activity and other thieves pay you parts of their proceeds from 'sanctioned' crime. The monthly yields are 2d100gp.* *We could make it 6d100 per quarter or something like that if we wanted every one of those money-making benefits to have a different frequency of yielding profits. These all seem rather reasonable. Another idea for a Wizard: [B]12. Exotic Component (Wizard only):[/B] You are in possession of a very rare component with significant arcane potential.* *OK, I realized that I cannot develop this idea without knowledge of how spellcasting using components/XP/GP and magic item creation using components/XP/GP works in Basic/Expert D&D. The idea was that the component would offset some amount of XP or GP needed or be act as an exotic component (in 2E AD&D these were needed for magic item creation) - but without knowing how the numbers work in Basic/Expert D&D I will have to leave the idea in conceptual stage. [/QUOTE]
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