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*Dungeons & Dragons
B/X Vs Modern Ability Scores. ENworlds D&D Design Pt 1
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<blockquote data-quote="Horwath" data-source="post: 9606544" data-attributes="member: 6801299"><p>personally, I gave up on ability scores.</p><p>I just use modifiers.</p><p>scores are just a relic, they are just in game to generate ability modifiers that you will use 99% of the time with desperate exception of few requirements that pretend that ability scores are still relevant.</p><p></p><p>removed racial/species bonuses:</p><p>starting array:</p><p>+4, +3, +2, +1, +0, -1</p><p>(high power campaign: +5, +4, +3, +2, +1, +0)</p><p>(low power campaign: +3, +2, +1, +1, +0, -1)</p><p></p><p>with new feats being all half feats its easy:</p><p>+1 or two feats without their ASI's</p><p></p><p>ability requirements:</p><p>13+ -> +1</p><p>15+ -> +2</p><p></p><p>carry capacity:</p><p>150lb +/- 30lp per modifier</p><p></p><p></p><p>also, I like the cap of +4 for PCs before any magic or high level class features/spells</p></blockquote><p></p>
[QUOTE="Horwath, post: 9606544, member: 6801299"] personally, I gave up on ability scores. I just use modifiers. scores are just a relic, they are just in game to generate ability modifiers that you will use 99% of the time with desperate exception of few requirements that pretend that ability scores are still relevant. removed racial/species bonuses: starting array: +4, +3, +2, +1, +0, -1 (high power campaign: +5, +4, +3, +2, +1, +0) (low power campaign: +3, +2, +1, +1, +0, -1) with new feats being all half feats its easy: +1 or two feats without their ASI's ability requirements: 13+ -> +1 15+ -> +2 carry capacity: 150lb +/- 30lp per modifier also, I like the cap of +4 for PCs before any magic or high level class features/spells [/QUOTE]
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B/X Vs Modern Ability Scores. ENworlds D&D Design Pt 1
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