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B10 Nights Dark Terror in 5e
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<blockquote data-quote="Lanefan" data-source="post: 6996620" data-attributes="member: 29398"><p>[MENTION=42582]pemerton[/MENTION] as the site's greatest B10 proponent this looks like your cue. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>The only thing I can suggest, having now run B10 twice with varying levels of success, is to find a way to break it down into several smaller almost stand-alone adventures if you can; with the Lost Valley remaining as one larger mission at the end. Otherwise, as happened with [MENTION=6785802]guachi[/MENTION] and happened twice with me, your players may well be sick of it all by the time it's finally done.</p><p></p><p>Lan-"you might also want to slow down the levelling a bit or else the latter parts of the module might turn out to be pushovers"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6996620, member: 29398"] [MENTION=42582]pemerton[/MENTION] as the site's greatest B10 proponent this looks like your cue. :) The only thing I can suggest, having now run B10 twice with varying levels of success, is to find a way to break it down into several smaller almost stand-alone adventures if you can; with the Lost Valley remaining as one larger mission at the end. Otherwise, as happened with [MENTION=6785802]guachi[/MENTION] and happened twice with me, your players may well be sick of it all by the time it's finally done. Lan-"you might also want to slow down the levelling a bit or else the latter parts of the module might turn out to be pushovers"-efan [/QUOTE]
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B10 Nights Dark Terror in 5e
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