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B2: Keep on the Borderlands
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<blockquote data-quote="ExploderWizard" data-source="post: 5446932" data-attributes="member: 66434"><p>The greatest strength of this adventure is the level of customization possible just within what is written without the need to produce a great deal of supplemental material. </p><p> </p><p>For example:</p><p> </p><p>The Castellan is working with the evil temple secretly because they have his child as a captive. </p><p> </p><p>One or more of the humanoid tribes is rather neutral in outlook, and does not raid or harm humans. If the PCs can identify this tribe, then they will have powerful allies. </p><p> </p><p>There is a schism within the preisthood of the evil temple. There are already agents of Law infiltrating the clergy to bring them down. Can the PC's discover who the good guys are?</p><p> </p><p>The lizard men are at war with one of the humanoid tribes. They promise a truce with the keep in exchange for aid. Are they telling the truth or are the humanoids their real allies helping them to massacre the PCs? </p><p> </p><p>I have played in this module several times and run it at least 4 times using BD&D. I used it as a starting point for my 4E campaign the year before last. We even played it once converted to GURPS fantasy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p> </p><p>It is very replayable especially if different hooks and plots are used.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5446932, member: 66434"] The greatest strength of this adventure is the level of customization possible just within what is written without the need to produce a great deal of supplemental material. For example: The Castellan is working with the evil temple secretly because they have his child as a captive. One or more of the humanoid tribes is rather neutral in outlook, and does not raid or harm humans. If the PCs can identify this tribe, then they will have powerful allies. There is a schism within the preisthood of the evil temple. There are already agents of Law infiltrating the clergy to bring them down. Can the PC's discover who the good guys are? The lizard men are at war with one of the humanoid tribes. They promise a truce with the keep in exchange for aid. Are they telling the truth or are the humanoids their real allies helping them to massacre the PCs? I have played in this module several times and run it at least 4 times using BD&D. I used it as a starting point for my 4E campaign the year before last. We even played it once converted to GURPS fantasy. :D It is very replayable especially if different hooks and plots are used. [/QUOTE]
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B2: Keep on the Borderlands
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