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B2: Keep on the Borderlands
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<blockquote data-quote="frankthedm" data-source="post: 5447208" data-attributes="member: 1164"><p>Dungeon needs to be physically expanded, mainly because of mini scale creep. In 1E, the assumption was <a href="http://www.enworld.org/forum/4e-discussion/220869-conversion-keep-borderlands.html#post4112888" target="_blank">3 man sized folks could fight side by side in the ubiquitous 10' wide corridor</a>, many minis were quite smaller, figures did not have to be locked to a "grid" unless the DM called for it and there were less hard and fast rules about how much more area bigger critters took up on the battlemat. Nowadays folks see the 10' corridor and think only two medium or one large foe, though back in 1E 3 PCs might have clashed against two trolls in a 10' corridor without issue. When updating old mods, this issue seems to be ignored. 3.0 actually did pretty good on this, since it made Large (Tall) creatures take up only a 5' square, but by this time scale creep had pushed minis up quite a bit in size and it looked artificial because of the scale creep. </p><p></p><p>Indeed. The caves have good concept, but the <a href="http://home.insightbb.com/%7Eharmyn/caves.htm" target="_blank">map has some issues</a>.</p><p></p><p>I'd recommend more use of elevation in the caves, with areas stacked on top of one another. Don't be afraid to play up on the chaos aspect with some impossible geography going on.</p><p></p><p>Adding more areas and making the slopes steeper like the The Caves of Chaos painting by Michael Komarck sounds like a good idea to me.</p><p></p><p><img src="http://www.wizards.com/dnd/images/ph2_gallery/97180.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><a href="http://www.wizards.com/dnd/images/ph2_gallery/97180.jpg" target="_blank">http://www.wizards.com/dnd/images/ph2_gallery/97180.jpg</a></p><p></p><p><a href="http://www.enworld.org/forum/4e-discussion/220869-conversion-keep-borderlands.html" target="_blank">http://www.enworld.org/forum/4e-discussion/220869-conversion-keep-borderlands.html</a></p><p><a href="http://www.enworld.org/forum/general-rpg-discussion/243906-just-got-b2-keep-borderlands-need-help.html" target="_blank">http://www.enworld.org/forum/general-rpg-discussion/243906-just-got-b2-keep-borderlands-need-help.html</a></p><p><a href="http://www.enworld.org/forum/4e-discussion/209948-shared-experience-keep-borderlands.html" target="_blank">http://www.enworld.org/forum/4e-discussion/209948-shared-experience-keep-borderlands.html</a></p></blockquote><p></p>
[QUOTE="frankthedm, post: 5447208, member: 1164"] Dungeon needs to be physically expanded, mainly because of mini scale creep. In 1E, the assumption was [URL="http://www.enworld.org/forum/4e-discussion/220869-conversion-keep-borderlands.html#post4112888"]3 man sized folks could fight side by side in the ubiquitous 10' wide corridor[/URL], many minis were quite smaller, figures did not have to be locked to a "grid" unless the DM called for it and there were less hard and fast rules about how much more area bigger critters took up on the battlemat. Nowadays folks see the 10' corridor and think only two medium or one large foe, though back in 1E 3 PCs might have clashed against two trolls in a 10' corridor without issue. When updating old mods, this issue seems to be ignored. 3.0 actually did pretty good on this, since it made Large (Tall) creatures take up only a 5' square, but by this time scale creep had pushed minis up quite a bit in size and it looked artificial because of the scale creep. Indeed. The caves have good concept, but the [URL="http://home.insightbb.com/%7Eharmyn/caves.htm"]map has some issues[/URL]. I'd recommend more use of elevation in the caves, with areas stacked on top of one another. Don't be afraid to play up on the chaos aspect with some impossible geography going on. Adding more areas and making the slopes steeper like the The Caves of Chaos painting by Michael Komarck sounds like a good idea to me. [IMG]http://www.wizards.com/dnd/images/ph2_gallery/97180.jpg[/IMG] [URL]http://www.wizards.com/dnd/images/ph2_gallery/97180.jpg[/URL] [url]http://www.enworld.org/forum/4e-discussion/220869-conversion-keep-borderlands.html[/url] [url]http://www.enworld.org/forum/general-rpg-discussion/243906-just-got-b2-keep-borderlands-need-help.html[/url] [url]http://www.enworld.org/forum/4e-discussion/209948-shared-experience-keep-borderlands.html[/url] [/QUOTE]
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