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B2: Keep on the Borderlands
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<blockquote data-quote="Olgar Shiverstone" data-source="post: 5453184" data-attributes="member: 5868"><p>I've used KotB several times over the years, in several editions, set in Mystara, Greyhawk, and the Forgotten Realms. It is a tremendously flexible setting for the opening of a campaign, responsive to player choice, and suitable to kick off all manner of plots. It's still one of the best D&D adventures ever designed in any edition IMO, and in the top two (with B4) for BD&D.</p><p></p><p>I've found the "Return" adventure most useful to flesh out the denizens of the Keep further without too much work. The combination of base town, wilderness, and large dungeon complex is what makes it such a great starting point (one that I tried to capture on a smaller scale when writing Raiders of Oakhurst for 4E).</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 5453184, member: 5868"] I've used KotB several times over the years, in several editions, set in Mystara, Greyhawk, and the Forgotten Realms. It is a tremendously flexible setting for the opening of a campaign, responsive to player choice, and suitable to kick off all manner of plots. It's still one of the best D&D adventures ever designed in any edition IMO, and in the top two (with B4) for BD&D. I've found the "Return" adventure most useful to flesh out the denizens of the Keep further without too much work. The combination of base town, wilderness, and large dungeon complex is what makes it such a great starting point (one that I tried to capture on a smaller scale when writing Raiders of Oakhurst for 4E). [/QUOTE]
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B2: Keep on the Borderlands
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