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B2: Keep on the Borderlands
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<blockquote data-quote="francisca" data-source="post: 5471601" data-attributes="member: 9734"><p>Yes. And no 1st level party has a hope of assaulting the caves if they are unified.</p><p></p><p>I always play up the enmity of the various factions, with the evil priests trying to keep the rabble together long enough to make an effective assault, using the Ogre and Minotaur as enforcers, who feed offenders to the owlbear.</p><p></p><p>Before the party ever finds the caves, they have a couple skirmishes with some of the orcs or gnolls, weakening the complex. When they get to the caves, they find a powder keg ready to explode in disarray and infighting (caves of chaos, indeed....), ripe for subversion and manipulation into self-destruction.</p><p></p><p>Even back in the day, D&D has always been as much about the wits of the players as rolling dice in a hack'n'slash-fest, at least to me and my fellow players.</p><p></p><p></p><p>The only thing that ever bothered me about B4, was on one hand, cautioning the DM that all encounters must make sense, then on the other, Moldvay goes and puts a big blue dragon in a 40x40 room, down in one of the deepest parts of the dungeon. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="francisca, post: 5471601, member: 9734"] Yes. And no 1st level party has a hope of assaulting the caves if they are unified. I always play up the enmity of the various factions, with the evil priests trying to keep the rabble together long enough to make an effective assault, using the Ogre and Minotaur as enforcers, who feed offenders to the owlbear. Before the party ever finds the caves, they have a couple skirmishes with some of the orcs or gnolls, weakening the complex. When they get to the caves, they find a powder keg ready to explode in disarray and infighting (caves of chaos, indeed....), ripe for subversion and manipulation into self-destruction. Even back in the day, D&D has always been as much about the wits of the players as rolling dice in a hack'n'slash-fest, at least to me and my fellow players. The only thing that ever bothered me about B4, was on one hand, cautioning the DM that all encounters must make sense, then on the other, Moldvay goes and puts a big blue dragon in a 40x40 room, down in one of the deepest parts of the dungeon. :-) [/QUOTE]
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B2: Keep on the Borderlands
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