Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
(Baatorian) Green Steel in 4E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="guybrush" data-source="post: 4376396" data-attributes="member: 71800"><p>As a hook to later Planescape-inspired adventures, I wanted one of my early NPCs to have a dagger or shortsword made of Baatorian green steel. I thought about implementing this as a magic weapon type, but I didn't want to make it magical, just a superior and unusual metal; this is what I came up with. I'd love some feedback.</p><p></p><p>I'll be calling it Baatorian Green Steel in my campaign, but in keeping with the default setting in the core material, I've dropped that from the name and description below. Also note that I intend it more as a flavourful equipment to give devils and associated villains, or as an interesting treasure item, rather than as desirable equipment for PCs, so while it has some minor (but significant) benefits, it's intended more as a story hook.</p><p></p><p><strong><span style="font-size: 12px">Green Steel</span></strong></p><p><strong></strong></p><p><strong></strong>Found only in the blasted mines of the Nine Hells, green steel is thankfully a rare commodity in the world of men. Impervious to natural flame, devil smiths regularly use hellish fire to forge it into blades of all shapes and sizes. These weapons are unnaturally light and keen, and oddly cold to the touch. Green steel may also fashioned into armour, though this is less common. While superior to earthly steel, the metal is not magical and, indeed, resists any attempt by mortal magic to enchant it. It is rumoured that some devil smiths know the secret of infusing the metal with fiendish sorceries.</p><p></p><p><strong>Rules:</strong></p><p><strong></strong> </p><p>Green steel may be used to forge any light or heavy blade, and any heavy armour. While not intrinsically magical, the metal weighs half as much as traditional steel and holds a much finer edge. All green steel items are worth the cost of the equivalent normal item plus 400 gp. Note that green steel items are not usually available for sale for coin, and are instead granted as gifts for service to devils or devil-worshipping cults.</p><p></p><p>For weapons, increase the damage die of the weapon by one step, just as if the weapon was made for a Large character. (See progression in PHB, page 220.) In addition, the lighter steel makes the weapon easier to wield; increase the proficiency bonus by +1, to a maximum of +4.</p><p></p><p>For armour, reduce the check and speed penalties by 1 (to a minimum of zero).</p><p></p><p>Green steel items cannot be enchanted by mortals; any attempt to do so automatically fails. Green steel cannot be melted down in natural flames, but is destroyed if a Magic Circle which affects immortal creatures is created around it (see PHB, page 309). Ordinary green steel equipment is not magical and cannot be disenchanted. Magical green steel items, which can only be created by devils in the Nine Hells, can be disenchanted, but this does not produce residuum; it instead produces a foul, fiendish ichor.</p><p></p><p>Treat magical green steel items as though their enhancement bonus is one higher for the purposes of NPC or monster magic thresholds.</p><p></p><p><strong>Knowledge checks:</strong></p><p><strong></strong></p><p><strong></strong>A character knows the following information with a successful Religion check:</p><p> DC 15: Green steel is an unholy metal mined in the pits of the Nine Hells. It is extremely light and sharp compared to natural steel, but possession of it is a sure sign of fiendish influence. The metal is almost impossible to destroy and cannot be worked by natural flame.</p><p> DC 20: Devil smiths sometimes use fiendish magics to further empower green steel weapons and armour, but arcane or holy magic is unable to do so - another sure sign of its evil nature. Green steel items may be destroyed by creating a Magic Circle around them.</p><p> DC 25: The disgusting green and black ichor left behind when a magical green steel item is disenchanted is known to devil-worshippers as "green blood of the foul earth". It is rumoured to be useful in rituals and spells designed to summon devils.</p></blockquote><p></p>
[QUOTE="guybrush, post: 4376396, member: 71800"] As a hook to later Planescape-inspired adventures, I wanted one of my early NPCs to have a dagger or shortsword made of Baatorian green steel. I thought about implementing this as a magic weapon type, but I didn't want to make it magical, just a superior and unusual metal; this is what I came up with. I'd love some feedback. I'll be calling it Baatorian Green Steel in my campaign, but in keeping with the default setting in the core material, I've dropped that from the name and description below. Also note that I intend it more as a flavourful equipment to give devils and associated villains, or as an interesting treasure item, rather than as desirable equipment for PCs, so while it has some minor (but significant) benefits, it's intended more as a story hook. [B][SIZE=3]Green Steel[/SIZE] [/B]Found only in the blasted mines of the Nine Hells, green steel is thankfully a rare commodity in the world of men. Impervious to natural flame, devil smiths regularly use hellish fire to forge it into blades of all shapes and sizes. These weapons are unnaturally light and keen, and oddly cold to the touch. Green steel may also fashioned into armour, though this is less common. While superior to earthly steel, the metal is not magical and, indeed, resists any attempt by mortal magic to enchant it. It is rumoured that some devil smiths know the secret of infusing the metal with fiendish sorceries. [B]Rules: [/B] Green steel may be used to forge any light or heavy blade, and any heavy armour. While not intrinsically magical, the metal weighs half as much as traditional steel and holds a much finer edge. All green steel items are worth the cost of the equivalent normal item plus 400 gp. Note that green steel items are not usually available for sale for coin, and are instead granted as gifts for service to devils or devil-worshipping cults. For weapons, increase the damage die of the weapon by one step, just as if the weapon was made for a Large character. (See progression in PHB, page 220.) In addition, the lighter steel makes the weapon easier to wield; increase the proficiency bonus by +1, to a maximum of +4. For armour, reduce the check and speed penalties by 1 (to a minimum of zero). Green steel items cannot be enchanted by mortals; any attempt to do so automatically fails. Green steel cannot be melted down in natural flames, but is destroyed if a Magic Circle which affects immortal creatures is created around it (see PHB, page 309). Ordinary green steel equipment is not magical and cannot be disenchanted. Magical green steel items, which can only be created by devils in the Nine Hells, can be disenchanted, but this does not produce residuum; it instead produces a foul, fiendish ichor. Treat magical green steel items as though their enhancement bonus is one higher for the purposes of NPC or monster magic thresholds. [B]Knowledge checks: [/B]A character knows the following information with a successful Religion check: DC 15: Green steel is an unholy metal mined in the pits of the Nine Hells. It is extremely light and sharp compared to natural steel, but possession of it is a sure sign of fiendish influence. The metal is almost impossible to destroy and cannot be worked by natural flame. DC 20: Devil smiths sometimes use fiendish magics to further empower green steel weapons and armour, but arcane or holy magic is unable to do so - another sure sign of its evil nature. Green steel items may be destroyed by creating a Magic Circle around them. DC 25: The disgusting green and black ichor left behind when a magical green steel item is disenchanted is known to devil-worshippers as "green blood of the foul earth". It is rumoured to be useful in rituals and spells designed to summon devils. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
(Baatorian) Green Steel in 4E
Top