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Community
General Tabletop Discussion
*Pathfinder & Starfinder
BAB and Saves vs Skills? (Why these numbers?)
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<blockquote data-quote="Spatzimaus" data-source="post: 1187416" data-attributes="member: 3051"><p>This is really more like a House Rules thread. You're not really asking a question, you're brainstorming a hypothetical rework of the core system. But anyway...</p><p></p><p>If you convert BAB, saves, etc to skills, you'd have to give the fighter-types more skill points to compensate, and at that point all classes are equal. There'd be one class, "Hero" (see also 4CTF), with 10 skill points that could be spent on anything.</p><p>Then there's the issue of relative value; which is better, +1 BAB, +1 Fortitude, or +1 to Climb checks? So, you'd need a sliding price scale, which is incompatible with the way skills work now. BAB would need to be split into "Melee BAB" (a STR-based skill) and "Ranged BAB" (a DEX-based skill), and you'd STILL see everyone maxxing out melee BAB all the time. Except casters, who'd ignore BAB skills to max out saves, because why waste so many skill points on a cross-class skill like melee BAB?</p><p></p><p>That leads you to something like the Class Construction Engine, which is fine for balancing new classes. Not so much for this. The 4CTF Hero class I mentioned earlier would be more appropriate; at each level, you get a Wizard BAB, d4 HD, and three poor saves, but you get 8 Hero Points that can be spent on improving stats and gaining abilities. Skill points, though, are entirely separate.</p><p></p><p></p><p></p><p>I believe it's (level+3)/2.5, rounded down as usual; d20Modern uses it too. That's one of the things that always annoyed me; the Good and Poor saves are easy to calculate on the fly; the Medium save not so much.</p><p></p><p>As for the x4 skill point thing, I agree that it (and the "max HP at first level" are tired carryovers from the "everyone starts at 1st level" rule. You could easily get rid of it and do something like splitting the benefits of 1st level across the first three class levels, so that the average NPC will be level 3. Level 1 is childhood, you take an NPC class (which you can later upgrade to a PC class at the cost of 1000 XP). Level 2 is teenage years, and level 3 is the start of adulthood. So, you get three hit dice (none maximized, so only 50% higher than before) and three levels of skills (none x4, so 25% less than before). Just a thought.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 1187416, member: 3051"] This is really more like a House Rules thread. You're not really asking a question, you're brainstorming a hypothetical rework of the core system. But anyway... If you convert BAB, saves, etc to skills, you'd have to give the fighter-types more skill points to compensate, and at that point all classes are equal. There'd be one class, "Hero" (see also 4CTF), with 10 skill points that could be spent on anything. Then there's the issue of relative value; which is better, +1 BAB, +1 Fortitude, or +1 to Climb checks? So, you'd need a sliding price scale, which is incompatible with the way skills work now. BAB would need to be split into "Melee BAB" (a STR-based skill) and "Ranged BAB" (a DEX-based skill), and you'd STILL see everyone maxxing out melee BAB all the time. Except casters, who'd ignore BAB skills to max out saves, because why waste so many skill points on a cross-class skill like melee BAB? That leads you to something like the Class Construction Engine, which is fine for balancing new classes. Not so much for this. The 4CTF Hero class I mentioned earlier would be more appropriate; at each level, you get a Wizard BAB, d4 HD, and three poor saves, but you get 8 Hero Points that can be spent on improving stats and gaining abilities. Skill points, though, are entirely separate. I believe it's (level+3)/2.5, rounded down as usual; d20Modern uses it too. That's one of the things that always annoyed me; the Good and Poor saves are easy to calculate on the fly; the Medium save not so much. As for the x4 skill point thing, I agree that it (and the "max HP at first level" are tired carryovers from the "everyone starts at 1st level" rule. You could easily get rid of it and do something like splitting the benefits of 1st level across the first three class levels, so that the average NPC will be level 3. Level 1 is childhood, you take an NPC class (which you can later upgrade to a PC class at the cost of 1000 XP). Level 2 is teenage years, and level 3 is the start of adulthood. So, you get three hit dice (none maximized, so only 50% higher than before) and three levels of skills (none x4, so 25% less than before). Just a thought. [/QUOTE]
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BAB and Saves vs Skills? (Why these numbers?)
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