Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
BAB and Saves vs Skills? (Why these numbers?)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 1187774" data-attributes="member: 2011"><p>Actually, some of the numbers do not work that great.</p><p></p><p>For example, BAB.</p><p></p><p>If there were no feats /ability score modifiers in the game, then BAB as an equation would not be that bad (although still not that great) since 20th level Fighters would hit a given opponent 75% of the time when 20th level Wizards hit him 25% of the time. Instead, it becomes 95% and 5% after all of the various boosts.</p><p></p><p>BAB for a high level arcane spell caster is so much of a joke (for the type of opponents that he encounters) that you will rarely if ever see him use a weapon.</p><p></p><p>A 20th level Wizard is about as effective with his weapons as maybe an 8th level Fighter. But, he has not run into the kinds of opposition where his current weapon skill would really matter for the last 8 or 10 levels (except maybe the occasional orc horde).</p><p></p><p>Hence, the fact that he has BAB at all is basically irrelevant. If BAB was a skill to be purchased as opposed to an innately acquired ability, an arcane spell caster would probably not purchase it much past 5th level and would often purchase other skills instead. BAB for high level arcane spell casters is basically a waste of an ability.</p><p></p><p></p><p>Another area is skills themselves. Sure, a sorcerer could buy the Spot and Listen and Sense Motive skills, but typically he does not have enough skill points to do both that and increase Concentration and Spell Craft and a few other skills he might want.</p><p></p><p>But, just like the game designers assumed that arcane spell casters would acquire a certain amount of weapon skill by osmosis (a wizard can walk around carrying no weapon at all and still get better with his overall BAB as he goes up levels), all characters should acquire standard perception type abilities (like spot, listen, and sense motive), just by being in so many unusual situations.</p><p></p><p>After getting hit by Piercers in caverns 10 times, doesn't it make sense that most characters would be able to perceive that threat just a little bit better by 20th level automatically? Just because they are experienced (not because they purchased a skill)? I find it kind of ludicrous that the game system is designed such that the 20th level Cleric who has seen it all walks into a cavern, states that he is looking up at the ceiling for Piercers, the DM rolls the dice and the Cleric only has a 20% chance of success because he didn't have enough skill points to get some perception skills in addition to those he wanted for his class, but the 5th level Rogue who has never seen a Piercer has a 50% chance of success.</p><p></p><p>Just like there is innate BAB, there should be some skills that are innate. And, I think that BAB itself shouldn't be innate, but purchased instead.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 1187774, member: 2011"] Actually, some of the numbers do not work that great. For example, BAB. If there were no feats /ability score modifiers in the game, then BAB as an equation would not be that bad (although still not that great) since 20th level Fighters would hit a given opponent 75% of the time when 20th level Wizards hit him 25% of the time. Instead, it becomes 95% and 5% after all of the various boosts. BAB for a high level arcane spell caster is so much of a joke (for the type of opponents that he encounters) that you will rarely if ever see him use a weapon. A 20th level Wizard is about as effective with his weapons as maybe an 8th level Fighter. But, he has not run into the kinds of opposition where his current weapon skill would really matter for the last 8 or 10 levels (except maybe the occasional orc horde). Hence, the fact that he has BAB at all is basically irrelevant. If BAB was a skill to be purchased as opposed to an innately acquired ability, an arcane spell caster would probably not purchase it much past 5th level and would often purchase other skills instead. BAB for high level arcane spell casters is basically a waste of an ability. Another area is skills themselves. Sure, a sorcerer could buy the Spot and Listen and Sense Motive skills, but typically he does not have enough skill points to do both that and increase Concentration and Spell Craft and a few other skills he might want. But, just like the game designers assumed that arcane spell casters would acquire a certain amount of weapon skill by osmosis (a wizard can walk around carrying no weapon at all and still get better with his overall BAB as he goes up levels), all characters should acquire standard perception type abilities (like spot, listen, and sense motive), just by being in so many unusual situations. After getting hit by Piercers in caverns 10 times, doesn't it make sense that most characters would be able to perceive that threat just a little bit better by 20th level automatically? Just because they are experienced (not because they purchased a skill)? I find it kind of ludicrous that the game system is designed such that the 20th level Cleric who has seen it all walks into a cavern, states that he is looking up at the ceiling for Piercers, the DM rolls the dice and the Cleric only has a 20% chance of success because he didn't have enough skill points to get some perception skills in addition to those he wanted for his class, but the 5th level Rogue who has never seen a Piercer has a 50% chance of success. Just like there is innate BAB, there should be some skills that are innate. And, I think that BAB itself shouldn't be innate, but purchased instead. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
BAB and Saves vs Skills? (Why these numbers?)
Top