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*Pathfinder & Starfinder
BAB as a Skill
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<blockquote data-quote="Dremmen" data-source="post: 3375454" data-attributes="member: 30977"><p>So trying to find the rules for a BAB that was split into Ranged and Melee AB, I came across this idea of making Attack bonus a skill. My first reaction was that this was a very broken idea - first level characters can have attack bonuses in the +5 or 6 range at first level with a decent ability modifier and putting all their skill points in there.</p><p></p><p>But then again, it makes perfect sense that if things like climbing, dancing, swimming are all skills, then should be combat. When you say someone is good at fighting, it is because they are skilled with their blade. So then I tried to think how to make it nonbroken to use skills. The only thing I could come up with is have Combat Skills taken as one would Weapon Focus. Therefore there is a skill for Dagger, a skill for Longsword, etc. A fighter that wants to be well rounded would have to take a few skills. Then again if he wants to be a swordmaster, he takes just the one. The Weapon Proficiencies given to your class determine which weapon skills you can take as class skills, while the rest are available as cross-class skills. What do you all think? That could lead to a Gandalf-like character that was still good fighting with his staff or sword, without having to multiclass.</p></blockquote><p></p>
[QUOTE="Dremmen, post: 3375454, member: 30977"] So trying to find the rules for a BAB that was split into Ranged and Melee AB, I came across this idea of making Attack bonus a skill. My first reaction was that this was a very broken idea - first level characters can have attack bonuses in the +5 or 6 range at first level with a decent ability modifier and putting all their skill points in there. But then again, it makes perfect sense that if things like climbing, dancing, swimming are all skills, then should be combat. When you say someone is good at fighting, it is because they are skilled with their blade. So then I tried to think how to make it nonbroken to use skills. The only thing I could come up with is have Combat Skills taken as one would Weapon Focus. Therefore there is a skill for Dagger, a skill for Longsword, etc. A fighter that wants to be well rounded would have to take a few skills. Then again if he wants to be a swordmaster, he takes just the one. The Weapon Proficiencies given to your class determine which weapon skills you can take as class skills, while the rest are available as cross-class skills. What do you all think? That could lead to a Gandalf-like character that was still good fighting with his staff or sword, without having to multiclass. [/QUOTE]
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BAB as a Skill
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