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General Tabletop Discussion
*Pathfinder & Starfinder
BAB as a Skill
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<blockquote data-quote="trav_laney" data-source="post: 3376161" data-attributes="member: 46508"><p>The biggest problem I see with it is, it makes rogues and bards (and even NPC experts) the best fighters in the game. With their high number of skill points per level, their attack bonuses would easily surpass every other class, especially the "martial" ones.</p><p></p><p>On the other hand, maybe it isn't really a "problem" at all. I suppose there is nothing wrong with a world full of swashbuckling, nimble fighters with elegant blades, instead of axe-wielding brutes in full plate. I guess it depends on your game style.</p><p></p><p>I'd say, make these combat "skills" restricted to the martial classes. They are considered class skills for the barbarian, fighter, ranger, paladin, and warrior, but are cross-class for everyone else (especially bards and rogues.)</p><p></p><p>This system would make humans better fighters than dwarves and half-orcs, with their +1 skill point per level. I'm not saying that this is a bad thing, but something you might want to take a closer look at based on your campaign style.</p><p></p><p>And eventually, you will have to rework each monster in the game to make it playable under the new system. As you probably already know, redoing the skills for any one particular monster is no small task. Even on a case-by-case basis, this could add hours of prep time to your adventures.</p><p></p><p>My two cents.</p></blockquote><p></p>
[QUOTE="trav_laney, post: 3376161, member: 46508"] The biggest problem I see with it is, it makes rogues and bards (and even NPC experts) the best fighters in the game. With their high number of skill points per level, their attack bonuses would easily surpass every other class, especially the "martial" ones. On the other hand, maybe it isn't really a "problem" at all. I suppose there is nothing wrong with a world full of swashbuckling, nimble fighters with elegant blades, instead of axe-wielding brutes in full plate. I guess it depends on your game style. I'd say, make these combat "skills" restricted to the martial classes. They are considered class skills for the barbarian, fighter, ranger, paladin, and warrior, but are cross-class for everyone else (especially bards and rogues.) This system would make humans better fighters than dwarves and half-orcs, with their +1 skill point per level. I'm not saying that this is a bad thing, but something you might want to take a closer look at based on your campaign style. And eventually, you will have to rework each monster in the game to make it playable under the new system. As you probably already know, redoing the skills for any one particular monster is no small task. Even on a case-by-case basis, this could add hours of prep time to your adventures. My two cents. [/QUOTE]
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BAB as a Skill
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