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General Tabletop Discussion
*Pathfinder & Starfinder
BAB as a Skill
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<blockquote data-quote="Dremmen" data-source="post: 3376221" data-attributes="member: 30977"><p>Yup, I've been thinking about that. I never did understand why there was a discrepancy in skill points per class. If Rob the Human becomes a wizard, or a rogue, or a fighter, why would he have less skill points? It would only be what skills he learns, rather than skill learning potential, that would change, i think.</p><p></p><p>I digress. I am thinking the way to fix this is to give all classes the same amount of skill points, with Int still modifying it. So yes, an intelligent fighter would be a better fighter over the long run. Actually simplify things, for once.</p><p></p><p></p><p></p><p>The +1 skill point would give humans an advantage - but I'm okay with that. Its not huge, and humans need a little boost.</p><p></p><p></p><p></p><p>There are limits to the amount of fidgeting I'd do. I would not change monsters to this system, only NPCs and humanoid opponents important enough to warrant stats. Things that get pulled out of the MM stay as is. Will that make it easier or harder for the PCs I'm not sure, but I'll adjust CRs accordingly once I figure it out.</p><p></p><p>Also remember that what I'm proposing is not a single Combat Skill, but like Weapon Focus, a particular weapon skill. So if you want to dump all your skill points at say sword, then yes, you could be godly with that sword. But if you don't diversify, if you find yourself without a weapon and you pick up an axe, you are no better than anyone else. Most smart players will take a few with a bow, maybe a dagger and then sword and axe or something. It will be spread out. I really think it'll balance.</p><p></p><p>I don't know...is it worth it? Do you think it'll play smoothly?</p></blockquote><p></p>
[QUOTE="Dremmen, post: 3376221, member: 30977"] Yup, I've been thinking about that. I never did understand why there was a discrepancy in skill points per class. If Rob the Human becomes a wizard, or a rogue, or a fighter, why would he have less skill points? It would only be what skills he learns, rather than skill learning potential, that would change, i think. I digress. I am thinking the way to fix this is to give all classes the same amount of skill points, with Int still modifying it. So yes, an intelligent fighter would be a better fighter over the long run. Actually simplify things, for once. The +1 skill point would give humans an advantage - but I'm okay with that. Its not huge, and humans need a little boost. There are limits to the amount of fidgeting I'd do. I would not change monsters to this system, only NPCs and humanoid opponents important enough to warrant stats. Things that get pulled out of the MM stay as is. Will that make it easier or harder for the PCs I'm not sure, but I'll adjust CRs accordingly once I figure it out. Also remember that what I'm proposing is not a single Combat Skill, but like Weapon Focus, a particular weapon skill. So if you want to dump all your skill points at say sword, then yes, you could be godly with that sword. But if you don't diversify, if you find yourself without a weapon and you pick up an axe, you are no better than anyone else. Most smart players will take a few with a bow, maybe a dagger and then sword and axe or something. It will be spread out. I really think it'll balance. I don't know...is it worth it? Do you think it'll play smoothly? [/QUOTE]
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BAB as a Skill
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