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General Tabletop Discussion
*Pathfinder & Starfinder
BAB as a Skill
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3376341" data-attributes="member: 710"><p>Maybe giving all characters the same number of skill points while removing BAB might actually be able to balance everything out. </p><p></p><p>There are still some issues: Spellcasting should probably also need a skill, otherwise you would have spellcasters that fight as well as fighters or rogues and cast spells on top of it.</p><p></p><p>One of the main problems with using skills for different weapons is that it suddenly forces everyone to specialise in a single or only a few weapons and if he ever has to switch, he loses out considerably. I'd recommend against it.</p><p></p><p>A fix for this might be to remove weapon proficiencies and make them into special Skill Groups (aka Iron Heroes). </p><p>Skill Groups could be:</p><p>Class Specific: (Rogues can spend one skill point to gain a +1 rank in all Rogue weapons, the same for Wizards)</p><p>Simple Weapons: Spend one skill point to gain one rank in each Simple Weapon Skill.</p><p>Martial Weapons: Spend one skill point to gain one rank in all simple and martial weapons. (To avoid that fighters suddenly lose out if they switch from a martial to a simple weapon).</p><p></p><p>Unfortunately, an additional problem arises - why would anyone not maximize at least one weapon skill? Wouldn't that make all equally good in melee combat most the time? (Would this be actually be bad?)</p><p></p><p>I think such a system would probably work well with a game like Iron Heroes, where essentially everybody has good BAB, and classes mostly differentiate by their combat style. But D&D doesn't have so many differences.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3376341, member: 710"] Maybe giving all characters the same number of skill points while removing BAB might actually be able to balance everything out. There are still some issues: Spellcasting should probably also need a skill, otherwise you would have spellcasters that fight as well as fighters or rogues and cast spells on top of it. One of the main problems with using skills for different weapons is that it suddenly forces everyone to specialise in a single or only a few weapons and if he ever has to switch, he loses out considerably. I'd recommend against it. A fix for this might be to remove weapon proficiencies and make them into special Skill Groups (aka Iron Heroes). Skill Groups could be: Class Specific: (Rogues can spend one skill point to gain a +1 rank in all Rogue weapons, the same for Wizards) Simple Weapons: Spend one skill point to gain one rank in each Simple Weapon Skill. Martial Weapons: Spend one skill point to gain one rank in all simple and martial weapons. (To avoid that fighters suddenly lose out if they switch from a martial to a simple weapon). Unfortunately, an additional problem arises - why would anyone not maximize at least one weapon skill? Wouldn't that make all equally good in melee combat most the time? (Would this be actually be bad?) I think such a system would probably work well with a game like Iron Heroes, where essentially everybody has good BAB, and classes mostly differentiate by their combat style. But D&D doesn't have so many differences. [/QUOTE]
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BAB as a Skill
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