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General Tabletop Discussion
*Pathfinder & Starfinder
BAB as a Skill
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<blockquote data-quote="AbeTheGnome" data-source="post: 3377096" data-attributes="member: 47933"><p>I toyed with this idea for awhile, and it turned out to be a retooling of the entire system- more work than I was willing to put in. Basically, what I came up with was that each weapon group (from UA) would be a different skill: light blades, heavy blades, axes, bows, etc. Each school of magic would also be a different skill, and spellcasting would be skill-based, with no casting limits. The discrepancies in skill points between classes also bothered me after this change was made, because of the reasons discussed above. I considered adopting a completely classless system where each PC would receive X+INT skills per level ('X' being the same for each character), and all class features would be converted into feats, and giving one feat per level. Base saves were the thing that really hung me up. I considered giving one good save to each character, at their own discretion, but eventually I gave up. I think this system has merit, and I think it's do-able, but I won't be the one to do it. Like I said, it's a big undertaking.</p></blockquote><p></p>
[QUOTE="AbeTheGnome, post: 3377096, member: 47933"] I toyed with this idea for awhile, and it turned out to be a retooling of the entire system- more work than I was willing to put in. Basically, what I came up with was that each weapon group (from UA) would be a different skill: light blades, heavy blades, axes, bows, etc. Each school of magic would also be a different skill, and spellcasting would be skill-based, with no casting limits. The discrepancies in skill points between classes also bothered me after this change was made, because of the reasons discussed above. I considered adopting a completely classless system where each PC would receive X+INT skills per level ('X' being the same for each character), and all class features would be converted into feats, and giving one feat per level. Base saves were the thing that really hung me up. I considered giving one good save to each character, at their own discretion, but eventually I gave up. I think this system has merit, and I think it's do-able, but I won't be the one to do it. Like I said, it's a big undertaking. [/QUOTE]
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BAB as a Skill
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