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*Pathfinder & Starfinder
BAB as a Skill
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<blockquote data-quote="Dremmen" data-source="post: 3378794" data-attributes="member: 30977"><p>All very good points Li. The plan as of right now is to normalize skill points - everyone gets the same number, regardless of class. The rogue still has his skill advantage over other classes but because of his wide range of class skills, not because of a larger pool of skill points. Meanwhile, since Weapon Proficiency determines what weapon skills are class skills, the fighter has a greater range of weapons he can get skilled easily. That's my fix right now...untested.</p><p></p><p></p><p></p><p>Your first point here is inescapable. Unless I produce a number of artificial limits to weapon skills, then first level characters using this system can have much higher BAB equivalents. The question is - how significant is that when it is also applied to NPCs and opponents? If anything, it makes the game more lethal, I think, all around. The skill points do all come out of one pool, so I would imagine the power gamer would sacrifice nearly every other skill and pump everything into one weapon. Now if I, as the DM, happen to make it so he loses that one weapon, well...shtuff happens. And then his alternatives are few.</p><p>However, I do believe that balanced gamers will make a character that will be well rounded, and the skill points sent to Weapon Skills will be moderated. Some will abuse the system, some won't.</p><p></p><p>Take 10 and 20 just don't work for weapon skills, and that just comes out of the description on the kind of tasks on which you can employ that. Skill Focus - it is too much. I see no other way around this other than banning it from Weapon Skills. Players can take Weapon Focus instead. It doesn't sit well with me but..*shrug*</p><p></p><p>And BAB Touch...I would reason out that one doesn't truly practices the "touching" skill...at least in the sense that we are referring to, or without internet access and some privacy. I would say Weapon Skills refer only to the things listed as weapons under the equipment table. This *does* include unarmed combat, which can be taken as a weapon skill. However, if they try unarmed combat attacks and don't have the right feats or class, then they are subject to penalties to the attack, attacks of opportunity, etc., per the normal rules.</p><p></p><p>Did I dissuade you any? Is it looking more viable now? I truly want to run my next campaign using these concepts, but not if they are not feasible.</p></blockquote><p></p>
[QUOTE="Dremmen, post: 3378794, member: 30977"] All very good points Li. The plan as of right now is to normalize skill points - everyone gets the same number, regardless of class. The rogue still has his skill advantage over other classes but because of his wide range of class skills, not because of a larger pool of skill points. Meanwhile, since Weapon Proficiency determines what weapon skills are class skills, the fighter has a greater range of weapons he can get skilled easily. That's my fix right now...untested. Your first point here is inescapable. Unless I produce a number of artificial limits to weapon skills, then first level characters using this system can have much higher BAB equivalents. The question is - how significant is that when it is also applied to NPCs and opponents? If anything, it makes the game more lethal, I think, all around. The skill points do all come out of one pool, so I would imagine the power gamer would sacrifice nearly every other skill and pump everything into one weapon. Now if I, as the DM, happen to make it so he loses that one weapon, well...shtuff happens. And then his alternatives are few. However, I do believe that balanced gamers will make a character that will be well rounded, and the skill points sent to Weapon Skills will be moderated. Some will abuse the system, some won't. Take 10 and 20 just don't work for weapon skills, and that just comes out of the description on the kind of tasks on which you can employ that. Skill Focus - it is too much. I see no other way around this other than banning it from Weapon Skills. Players can take Weapon Focus instead. It doesn't sit well with me but..*shrug* And BAB Touch...I would reason out that one doesn't truly practices the "touching" skill...at least in the sense that we are referring to, or without internet access and some privacy. I would say Weapon Skills refer only to the things listed as weapons under the equipment table. This *does* include unarmed combat, which can be taken as a weapon skill. However, if they try unarmed combat attacks and don't have the right feats or class, then they are subject to penalties to the attack, attacks of opportunity, etc., per the normal rules. Did I dissuade you any? Is it looking more viable now? I truly want to run my next campaign using these concepts, but not if they are not feasible. [/QUOTE]
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