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General Tabletop Discussion
*Pathfinder & Starfinder
BAB to Skill based?
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<blockquote data-quote="boredgremlin" data-source="post: 2898358" data-attributes="member: 31646"><p>I used a skill based attack system last time i played a D20 game. I used the following skills. </p><p> Slashing- small medium and large</p><p> Bludgeoning- small medium and large </p><p> Piercing- small medium and large. </p><p> Dodging- </p><p></p><p> I did just have it the 3 base types but i couldnt reconcile using a greatsword being the same skills as a pocket knife, or a spear as the same skill as a dagger. </p><p></p><p> I added a defense statistic to each weapon though that went from normal which was equal defense to +- 2,4. I allways figured that its easier to block with a arming sword then with a sledgehammer or knife so i added a stat to reflect that. It gave some more thought to picking a weapon but not much more complexity. </p><p></p><p> Shields also added an automatic bonus to parry, and armor was DR. The players liked it pretty well. We had to adjust a little because it was too lethal to start. I had an idea similar to yours where rolling higher did more damage, but then our 4th level ranger happened to roll a 1 againt an orc who rolled a 19 and got wasted in one hit. So we moved it down to 1 bonus pt per 2 pts you beat the defender by. There was still the feel of opposed combat and good hits doing more, but it was less likely to deal an unlucky shot that crippled a PC in one blow.</p></blockquote><p></p>
[QUOTE="boredgremlin, post: 2898358, member: 31646"] I used a skill based attack system last time i played a D20 game. I used the following skills. Slashing- small medium and large Bludgeoning- small medium and large Piercing- small medium and large. Dodging- I did just have it the 3 base types but i couldnt reconcile using a greatsword being the same skills as a pocket knife, or a spear as the same skill as a dagger. I added a defense statistic to each weapon though that went from normal which was equal defense to +- 2,4. I allways figured that its easier to block with a arming sword then with a sledgehammer or knife so i added a stat to reflect that. It gave some more thought to picking a weapon but not much more complexity. Shields also added an automatic bonus to parry, and armor was DR. The players liked it pretty well. We had to adjust a little because it was too lethal to start. I had an idea similar to yours where rolling higher did more damage, but then our 4th level ranger happened to roll a 1 againt an orc who rolled a 19 and got wasted in one hit. So we moved it down to 1 bonus pt per 2 pts you beat the defender by. There was still the feel of opposed combat and good hits doing more, but it was less likely to deal an unlucky shot that crippled a PC in one blow. [/QUOTE]
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BAB to Skill based?
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