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General Tabletop Discussion
*Pathfinder & Starfinder
BAB to Skill based?
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<blockquote data-quote="Lorehead" data-source="post: 2900112" data-attributes="member: 40086"><p>If you tried to represent BAB as a skill, and changed nothing else, you'd run into a great many consequences. You might tear out and replace the entire combat system, but if I had any interest in doing that, I certainly would not begin with "skill-based" as the sole design goal.</p><p></p><ul> <li data-xf-list-type="ul">All full-BAB characters would have an extra +3 to hit.</li> <li data-xf-list-type="ul">The BAB difference between a first-level fighter and a first-level wizard would be two points instead of one, and would only increase. This means that you'd have a choice between giving fighters a bonus and giving wizards a penalty.</li> <li data-xf-list-type="ul">As others have mentioned, there's no method in the current rules to represent a 3/4 progression, so we'd have to introduce a new skill cap as a special case, or else abandon it.</li> <li data-xf-list-type="ul">Taking one level of a full-BAB class would be enough to ensure full BAB through an entire career. An example of the many builds this would affect would be two-weapon fighters. Two levels of ranger are enough to grab TWF and full BAB for life, and rogues have plenty of skill points with which to buy BAB. Indeed, every rogue and cleric would probably take at least one level in a class with full BAB.</li> <li data-xf-list-type="ul">Since buying BAB is not optional for adventurers, you'd have to change the number of skill points the classes get.</li> <li data-xf-list-type="ul">You could no longer use BAB as a prerequisite for a prestige class, which means coming up with new prerequisites for a number of them. It's no longer a restriction.</li> <li data-xf-list-type="ul">You would likewise find that all classes are able to take feats with BAB prerequisites at the same time.</li> <li data-xf-list-type="ul">Splitting combat skills into one per combat style would produce a mostly undesirable situation: if everyone maxes out all the styles they'll ever use, you've replicated the RAW, but with more needless complexity. If characters neglect one or the other, you suddenly can't make them switch tactics against a particular opponent. They'd be totally incompetent at it; they've locked themselves into one combat style.</li> </ul><p>Any attempt to replace BAB should, as a beginning, address these problems. I personally think that the RAW work in this regard.</p></blockquote><p></p>
[QUOTE="Lorehead, post: 2900112, member: 40086"] If you tried to represent BAB as a skill, and changed nothing else, you'd run into a great many consequences. You might tear out and replace the entire combat system, but if I had any interest in doing that, I certainly would not begin with "skill-based" as the sole design goal. [list][*]All full-BAB characters would have an extra +3 to hit. [*]The BAB difference between a first-level fighter and a first-level wizard would be two points instead of one, and would only increase. This means that you'd have a choice between giving fighters a bonus and giving wizards a penalty. [*]As others have mentioned, there's no method in the current rules to represent a 3/4 progression, so we'd have to introduce a new skill cap as a special case, or else abandon it. [*]Taking one level of a full-BAB class would be enough to ensure full BAB through an entire career. An example of the many builds this would affect would be two-weapon fighters. Two levels of ranger are enough to grab TWF and full BAB for life, and rogues have plenty of skill points with which to buy BAB. Indeed, every rogue and cleric would probably take at least one level in a class with full BAB. [*]Since buying BAB is not optional for adventurers, you'd have to change the number of skill points the classes get. [*]You could no longer use BAB as a prerequisite for a prestige class, which means coming up with new prerequisites for a number of them. It's no longer a restriction. [*]You would likewise find that all classes are able to take feats with BAB prerequisites at the same time. [*]Splitting combat skills into one per combat style would produce a mostly undesirable situation: if everyone maxes out all the styles they'll ever use, you've replicated the RAW, but with more needless complexity. If characters neglect one or the other, you suddenly can't make them switch tactics against a particular opponent. They'd be totally incompetent at it; they've locked themselves into one combat style.[/list] Any attempt to replace BAB should, as a beginning, address these problems. I personally think that the RAW work in this regard. [/QUOTE]
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