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General Tabletop Discussion
*Pathfinder & Starfinder
BAB to Skill based?
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<blockquote data-quote="librarius_arcana" data-source="post: 2901010" data-attributes="member: 41554"><p>I don't understand what RAW means?</p><p></p><p>but the rest, there are meant to be areas of skills, for combat this will include</p><p></p><p>Armed combat (all weapons)</p><p>Unarmed combat (anything not needing tools)</p><p>Marksmanship (all aimed ranged combat)</p><p></p><p>now you can buy (at great cost, +feats to boost) points in these areas,</p><p></p><p>so you could have something like this</p><p>Armed combat: 3 </p><p>Unarmed combat: 2 </p><p>Marksmanship: 5</p><p></p><p>then on top of this you can define your choosen skills within those areas</p><p>so you could have, </p><p></p><p>Armed combat: 3 greatsword 2 shortsword 4</p><p>Unarmed combat: 2 </p><p>Marksmanship: 5 bow 2, thrown 1</p><p></p><p>so you would have greatsword 5 (3 from the area+ 2 from the skill)</p><p></p><p>The "area" would work pretty much like BAB covering there related areas,</p><p></p><p>(btw, this Area+skill concept would be use across the board, example, you would have a Stealth (area) with sneak, hide, shadowing, camo (skills) etc (giving in effect a rog skills along the lines of bab for fighters but within there class skills instead of just combat,) </p><p></p><p>I know this is doable, and will work within the class, level system, whats more it would enrich it by allowing for some skill progression between levels (but due to the cost very little) and better defining characters, this is the sort of thing that would make me want to play this system (and not just me, but others), <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="librarius_arcana, post: 2901010, member: 41554"] I don't understand what RAW means? but the rest, there are meant to be areas of skills, for combat this will include Armed combat (all weapons) Unarmed combat (anything not needing tools) Marksmanship (all aimed ranged combat) now you can buy (at great cost, +feats to boost) points in these areas, so you could have something like this Armed combat: 3 Unarmed combat: 2 Marksmanship: 5 then on top of this you can define your choosen skills within those areas so you could have, Armed combat: 3 greatsword 2 shortsword 4 Unarmed combat: 2 Marksmanship: 5 bow 2, thrown 1 so you would have greatsword 5 (3 from the area+ 2 from the skill) The "area" would work pretty much like BAB covering there related areas, (btw, this Area+skill concept would be use across the board, example, you would have a Stealth (area) with sneak, hide, shadowing, camo (skills) etc (giving in effect a rog skills along the lines of bab for fighters but within there class skills instead of just combat,) I know this is doable, and will work within the class, level system, whats more it would enrich it by allowing for some skill progression between levels (but due to the cost very little) and better defining characters, this is the sort of thing that would make me want to play this system (and not just me, but others), :D [/QUOTE]
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BAB to Skill based?
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