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General Tabletop Discussion
*Pathfinder & Starfinder
BAB to Skill based?
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<blockquote data-quote="irdeggman" data-source="post: 2901541" data-attributes="member: 16285"><p>Don't make BAB skill based - it ruins the entire cnept you ar going after IMO.</p><p></p><p>Drop BAB totally and instead make it combat skill based based on weapons.</p><p></p><p>Alternity had a system with broad skills and specialty skills (by weapon type) that was used to determine if you hit and the quality of the hit itself.</p><p></p><p>For example some "broad" skill were:</p><p></p><p>Ranged Weapons and some of its speciality skills were - rifle, pistol, etc.</p><p></p><p>How to handle something like this for a class based system (like D&D) would be to create new skills and make them class skills for certain classes. Make the broad skills feats (and give them as bonus feats to certain classes).</p><p></p><p>This is off the cuff so I haven't tried to work out any numbers only an idea.</p><p></p><p>I hope it helps.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 2901541, member: 16285"] Don't make BAB skill based - it ruins the entire cnept you ar going after IMO. Drop BAB totally and instead make it combat skill based based on weapons. Alternity had a system with broad skills and specialty skills (by weapon type) that was used to determine if you hit and the quality of the hit itself. For example some "broad" skill were: Ranged Weapons and some of its speciality skills were - rifle, pistol, etc. How to handle something like this for a class based system (like D&D) would be to create new skills and make them class skills for certain classes. Make the broad skills feats (and give them as bonus feats to certain classes). This is off the cuff so I haven't tried to work out any numbers only an idea. I hope it helps. [/QUOTE]
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BAB to Skill based?
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