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General Tabletop Discussion
*Pathfinder & Starfinder
BAB to Skill based?
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<blockquote data-quote="irdeggman" data-source="post: 2903614" data-attributes="member: 16285"><p>In 2nd ed they had weapon proficiencies and non-weapon proficiencies.</p><p></p><p>As characters gained levels each class got so many weapon and so many non-weapon proficiencies to use.</p><p></p><p>Fighters got a lot of weapon proficiencies and not so many non-weapon ones.</p><p></p><p>Fighters could also use their non-weapon proficiencies for weapon proficiences (IIRC).</p><p></p><p>Does this make any sense?</p><p></p><p>The connection between what you are attempting to do and this is that in order to keep things in strict line with 3.5 (to much deviation will absolutely mess up the entire game mechancs) is that you need to have separate pools of points for each. If you don't then classes, like rogues with a lot of skill points will quickly dwarf classses like fighters who have much fewer.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 2903614, member: 16285"] In 2nd ed they had weapon proficiencies and non-weapon proficiencies. As characters gained levels each class got so many weapon and so many non-weapon proficiencies to use. Fighters got a lot of weapon proficiencies and not so many non-weapon ones. Fighters could also use their non-weapon proficiencies for weapon proficiences (IIRC). Does this make any sense? The connection between what you are attempting to do and this is that in order to keep things in strict line with 3.5 (to much deviation will absolutely mess up the entire game mechancs) is that you need to have separate pools of points for each. If you don't then classes, like rogues with a lot of skill points will quickly dwarf classses like fighters who have much fewer. [/QUOTE]
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BAB to Skill based?
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