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General Tabletop Discussion
*Pathfinder & Starfinder
BAB to Skill based?
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<blockquote data-quote="irdeggman" data-source="post: 2910303" data-attributes="member: 16285"><p>This point seems to be the crux of the arguement as to why this is balanced.</p><p></p><p>Now, using the skill cost table you posted earlier:</p><p></p><p>Does this apply to all skills or only to combat skills?</p><p></p><p>How do cross class skills work in this system?</p><p></p><p>Are combat skill class skills for certain classes or are they class skill for everyone?</p><p></p><p>If they are class skills for some - what is the difference in cost? 1/2 the cost or -1?</p><p></p><p>In 3.x you cannot store skill points, they must be spent when leveling up. How will this be handled? A character gets a set amount of skill points when he levels up (fighters get 2 + Int bonus) so when leveling up a fighter would be incapable of purchasing higher ranks in combat skills due to not having sufficient skill points.</p><p></p><p></p><p>Using skill based system only reinforces the point most are making that heavily skill based class will be better at this system regardless of how it is used.</p><p></p><p>By using an increased skill cost per rank system only serves to emphasis the bonus that high skilled classes get.</p><p></p><p>Also the fact that humans get more skill points will also make them bettter at combat than races like dwarves and half-orcs (races which have historically been better at combat than other races).</p><p></p><p>To make things clearer to us it would be benficial if you "created" some templates here to show how this lays out, because I think that we are "missing" something.</p><p></p><p>Suggestions:</p><p></p><p>1st level:</p><p></p><p>Human fighter</p><p>Human rogue</p><p>Dwarf fighter</p><p></p><p>Then progress them to 5th level (allows for a single ability score increase and chracter level feat).</p><p></p><p>I also think somewhere it would be useful for you to lay out what you think a "class" is or more specifically what things are "common" enough to make one class different than another. IIRC you had mentioned having issues with the fact that classes are too pigeon-holed (my paraphrasing). I think by defining the "concept" of a "class" you have in mind it will help us to understand "what" is attempting to be done.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 2910303, member: 16285"] This point seems to be the crux of the arguement as to why this is balanced. Now, using the skill cost table you posted earlier: Does this apply to all skills or only to combat skills? How do cross class skills work in this system? Are combat skill class skills for certain classes or are they class skill for everyone? If they are class skills for some - what is the difference in cost? 1/2 the cost or -1? In 3.x you cannot store skill points, they must be spent when leveling up. How will this be handled? A character gets a set amount of skill points when he levels up (fighters get 2 + Int bonus) so when leveling up a fighter would be incapable of purchasing higher ranks in combat skills due to not having sufficient skill points. Using skill based system only reinforces the point most are making that heavily skill based class will be better at this system regardless of how it is used. By using an increased skill cost per rank system only serves to emphasis the bonus that high skilled classes get. Also the fact that humans get more skill points will also make them bettter at combat than races like dwarves and half-orcs (races which have historically been better at combat than other races). To make things clearer to us it would be benficial if you "created" some templates here to show how this lays out, because I think that we are "missing" something. Suggestions: 1st level: Human fighter Human rogue Dwarf fighter Then progress them to 5th level (allows for a single ability score increase and chracter level feat). I also think somewhere it would be useful for you to lay out what you think a "class" is or more specifically what things are "common" enough to make one class different than another. IIRC you had mentioned having issues with the fact that classes are too pigeon-holed (my paraphrasing). I think by defining the "concept" of a "class" you have in mind it will help us to understand "what" is attempting to be done. [/QUOTE]
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BAB to Skill based?
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