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General Tabletop Discussion
*Pathfinder & Starfinder
BAB to Skill based?
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<blockquote data-quote="librarius_arcana" data-source="post: 2910341" data-attributes="member: 41554"><p>You know if you made your post shorter it would be quicker to reply</p><p>so I'll cover the basics</p><p></p><p></p><p></p><p></p><p>This applys to all skills,</p><p></p><p>The cost above 0 is the same, but if you don't have a skill as a class skill you first have to pay off the penalty in that skill (example non class skill in spellcraft is -10, any thing you try to do with this skill works at -10 to your roll, if you want to buy points in this skill you have first got to work of the penalty (-10 in this case) at a one to one cost, ie only 10 skill points) then you can start buy this skill above zero,</p><p></p><p>Combat skill as all skills are open to everyone, (but you would still have a penalty if not related to class)</p><p> </p><p></p><p></p><p>Can in this</p><p></p><p></p><p></p><p></p><p>Not so, remember as part of class is also HD, Saves, feats and abilities, so outside of skill the class's are still very different, if you want a Wis whos good with a sword, fine, but he will not be as good at his job compaired to another Wis who spent it on his class related skills, being very high in one skill will lead to weakness's in the rest of his character skills,</p><p></p><p>and you have the wrong idea about who many skill points each character would have,</p><p>it would need to be redone in line with the rest of this system (every class has to reabsorb their BAB in to skill points just to start with) </p><p></p><p>then balanced against their other class abilities (HD, Saves, feats etc)</p><p></p><p>thats the number crunching I have not finished (but is doable just because it is balancing numbers)</p><p></p><p></p><p></p><p></p><p></p><p></p><p>What!?, I wish I had that sort of free time lol</p><p></p><p></p><p></p><p></p><p>Okay class work pretty much the same as always, etc,</p><p>(aka an occupation/job, but not a forced character stereo type)</p><p></p><p>you keep forgetting everything else outside of skills, that class's are made from</p><p></p><p>The game is the same, just BAB is now covered by skills, </p><p>and the skill system is more developed (with in built balance) to support this</p></blockquote><p></p>
[QUOTE="librarius_arcana, post: 2910341, member: 41554"] You know if you made your post shorter it would be quicker to reply so I'll cover the basics This applys to all skills, The cost above 0 is the same, but if you don't have a skill as a class skill you first have to pay off the penalty in that skill (example non class skill in spellcraft is -10, any thing you try to do with this skill works at -10 to your roll, if you want to buy points in this skill you have first got to work of the penalty (-10 in this case) at a one to one cost, ie only 10 skill points) then you can start buy this skill above zero, Combat skill as all skills are open to everyone, (but you would still have a penalty if not related to class) Can in this Not so, remember as part of class is also HD, Saves, feats and abilities, so outside of skill the class's are still very different, if you want a Wis whos good with a sword, fine, but he will not be as good at his job compaired to another Wis who spent it on his class related skills, being very high in one skill will lead to weakness's in the rest of his character skills, and you have the wrong idea about who many skill points each character would have, it would need to be redone in line with the rest of this system (every class has to reabsorb their BAB in to skill points just to start with) then balanced against their other class abilities (HD, Saves, feats etc) thats the number crunching I have not finished (but is doable just because it is balancing numbers) What!?, I wish I had that sort of free time lol Okay class work pretty much the same as always, etc, (aka an occupation/job, but not a forced character stereo type) you keep forgetting everything else outside of skills, that class's are made from The game is the same, just BAB is now covered by skills, and the skill system is more developed (with in built balance) to support this [/QUOTE]
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BAB to Skill based?
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