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*Pathfinder & Starfinder
BAB to Skill based?
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<blockquote data-quote="irdeggman" data-source="post: 2910437" data-attributes="member: 16285"><p>So your skill point gains per level would be in the range of 10 or more times the present rate in order to work this part alone. This is totally independent of combat skills.</p><p></p><p></p><p></p><p></p><p>OK</p><p> </p><p></p><p></p><p></p><p></p><p>Why? What are you also going to retool all class abilities to factor into the system also.</p><p></p><p>A wizard has very few skill related things that are required to make him good at his job (i.e., spellcasting).</p><p></p><p>Also a wizard will gain more skill points in general per level than a fighter due to his primary ability being Int. Even though there will be a trade off for BAB - it still won't have that much of an effect on a wizard.</p><p></p><p></p><p></p><p>So classes with good BAB will have more skill points I take it?</p><p></p><p>What about the variation in skill points with classes that all have good BAB?</p><p></p><p>For example:</p><p></p><p>The following all have good BAB but different skill points.</p><p></p><p>Fighters (2 base per level)</p><p>Barbarians (4 base per level)</p><p>Rangers (6 base per level)</p><p>Paladin (2 base per level)</p><p></p><p>I am having a hard time trying to figure out where the conversion of BAB alone will account for this difference.</p><p></p><p></p><p></p><p>So you are looking at using a "total" build point system instead os just one for skills and BAB then?</p><p></p><p>That is an entirely different thing that what was originally proposed and can work, but will be a "huge" undertaking. I really think you are vastly underestimating the enormity of this task. It will also really not be D&D but instead be a D&D like fanatasy game. I only say this because D&D is actually the sytem not the "style" or genre. The genre is actually more accurately labeled medieval fantasy.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>But you will in the end have to do something like this in order to determine if you have acurately captured the feel of the game (and classes) in the new system.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>What is the difference between a job/occupation and a stereotype?</p><p></p><p>I think you haven't really looked at how 3.5 works when compared to 1st ed.</p><p></p><p>The "stereotypes" are that:</p><p></p><p>Fighters are the best at combat</p><p>Rogues are the best at skills</p><p>Wizards are the best at arcane spell casting</p><p>Clerics are the best at divien spell casting.</p><p></p><p>The other core classes are more in the line of specialty focuses of the "core" concepts.</p><p></p><p>Nothing in the present rules actually prevents a character from focusing on being "out of type". The can use their character level feats to progress in ways outside of their "stero type" role and spend skill points on cross class skills in order to gain proficiency in them.</p><p></p><p></p><p></p><p>I think you are missing a lot of things that won't really become apparent until you actually do a couple of comparison builds - like the ones I mentioned earlier.</p><p></p><p>The system is doable - just a whole lot more complex then you think it is. Well IMO anyway.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 2910437, member: 16285"] So your skill point gains per level would be in the range of 10 or more times the present rate in order to work this part alone. This is totally independent of combat skills. OK Why? What are you also going to retool all class abilities to factor into the system also. A wizard has very few skill related things that are required to make him good at his job (i.e., spellcasting). Also a wizard will gain more skill points in general per level than a fighter due to his primary ability being Int. Even though there will be a trade off for BAB - it still won't have that much of an effect on a wizard. So classes with good BAB will have more skill points I take it? What about the variation in skill points with classes that all have good BAB? For example: The following all have good BAB but different skill points. Fighters (2 base per level) Barbarians (4 base per level) Rangers (6 base per level) Paladin (2 base per level) I am having a hard time trying to figure out where the conversion of BAB alone will account for this difference. So you are looking at using a "total" build point system instead os just one for skills and BAB then? That is an entirely different thing that what was originally proposed and can work, but will be a "huge" undertaking. I really think you are vastly underestimating the enormity of this task. It will also really not be D&D but instead be a D&D like fanatasy game. I only say this because D&D is actually the sytem not the "style" or genre. The genre is actually more accurately labeled medieval fantasy. But you will in the end have to do something like this in order to determine if you have acurately captured the feel of the game (and classes) in the new system. What is the difference between a job/occupation and a stereotype? I think you haven't really looked at how 3.5 works when compared to 1st ed. The "stereotypes" are that: Fighters are the best at combat Rogues are the best at skills Wizards are the best at arcane spell casting Clerics are the best at divien spell casting. The other core classes are more in the line of specialty focuses of the "core" concepts. Nothing in the present rules actually prevents a character from focusing on being "out of type". The can use their character level feats to progress in ways outside of their "stero type" role and spend skill points on cross class skills in order to gain proficiency in them. I think you are missing a lot of things that won't really become apparent until you actually do a couple of comparison builds - like the ones I mentioned earlier. The system is doable - just a whole lot more complex then you think it is. Well IMO anyway. [/QUOTE]
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