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BAB vs AC?
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<blockquote data-quote="Hrothgar Rannúlfr" data-source="post: 5436999" data-attributes="member: 54436"><p>18/00 in 1st Edition AD&D was +3 to hit and +6 damage. I'm pretty sure it was the same in 2nd edition, but I never actually played 2nd. (Continued playing 1st, instead.)</p><p></p><p>In 1st edition AD&D, the most bonus anyone could get to hit from strength was +7 from the system maximum strength of 25 (unless you were Thor, I believe... but he was a god with amazing gloves and a hammer).</p><p></p><p>In 3.x, a 16 or 17 strength is about as close to the 18/00 of AD&D as you can get. 18 in 3.x is more than 18/00 in AD&D terms.</p><p></p><p>Ability score bonuses in 3rd edition are rediculous compared to previous editions. Don't get me wrong, though. I like the 3.x system much better than previous editions, including the way ability score bonuses work. I just don't think it should be very easy to get over a 15 in any score (and at most two 15's per character) without extreme magic.</p><p></p><p>According to the <a href="http://www.d20srd.org/srd/carryingCapacity.htm#liftingandDragging" target="_blank">3.5 SRD</a>, a character with a 30 Strength is able to military press somewhere between 1068 and 1600 pounds over head while standing and can stagger around (walking) at 5' per round with 2,136 to 3,200 pounds. Armor should be worthless against such a phenomenon. Thus, the +10 to hit and the corresponding damage bonus.</p><p></p><p>If you haven't read it, <a href="http://www.thealexandrian.net/creations/misc/d&d-calibrating.html" target="_blank">this essay</a> is well worth the read to see some of the assumptions built into the 3.x system and where and how they interact with "real world" values.</p></blockquote><p></p>
[QUOTE="Hrothgar Rannúlfr, post: 5436999, member: 54436"] 18/00 in 1st Edition AD&D was +3 to hit and +6 damage. I'm pretty sure it was the same in 2nd edition, but I never actually played 2nd. (Continued playing 1st, instead.) In 1st edition AD&D, the most bonus anyone could get to hit from strength was +7 from the system maximum strength of 25 (unless you were Thor, I believe... but he was a god with amazing gloves and a hammer). In 3.x, a 16 or 17 strength is about as close to the 18/00 of AD&D as you can get. 18 in 3.x is more than 18/00 in AD&D terms. Ability score bonuses in 3rd edition are rediculous compared to previous editions. Don't get me wrong, though. I like the 3.x system much better than previous editions, including the way ability score bonuses work. I just don't think it should be very easy to get over a 15 in any score (and at most two 15's per character) without extreme magic. According to the [url=http://www.d20srd.org/srd/carryingCapacity.htm#liftingandDragging]3.5 SRD[/url], a character with a 30 Strength is able to military press somewhere between 1068 and 1600 pounds over head while standing and can stagger around (walking) at 5' per round with 2,136 to 3,200 pounds. Armor should be worthless against such a phenomenon. Thus, the +10 to hit and the corresponding damage bonus. If you haven't read it, [url=http://www.thealexandrian.net/creations/misc/d&d-calibrating.html]this essay[/url] is well worth the read to see some of the assumptions built into the 3.x system and where and how they interact with "real world" values. [/QUOTE]
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