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Baby Slime (homebrew monster) question
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<blockquote data-quote="Paul Farquhar" data-source="post: 7968239" data-attributes="member: 6906155"><p>If you look at the design of slimes and oozes in 5e, you can see that they follow a trend, with the ability to damage weapons and armour being reserved for the most powerful. However, if you have a plot reason for wanting to destroy something (e.g. you regret letting the fighter have full plate at level 1) go ahead and buck the trend.</p><p></p><p>The idea of 14 natural armor seems a bit odd - most slimes are easy to hit. Although my DM did come up with a superfast "gelatinous sphere" that had a high AC due to it's dex bonus.</p><p></p><p>I would ether lower it's AC and increase it's HP, or decide that it is superfast and it's AC is due to dex bonus.</p><p></p><p>And don't take the DMG to literally, it's just a guideline, think about how your monster will perform in play (with only 7 hp, it will probably not last until the end of the 1st round, even with resistances), and how much XP you want to give your players for killing it.</p><p></p><p>As it stands, I would say it is weaksauce but annoying. The standard grey ooze is fine for a 1st level party.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 7968239, member: 6906155"] If you look at the design of slimes and oozes in 5e, you can see that they follow a trend, with the ability to damage weapons and armour being reserved for the most powerful. However, if you have a plot reason for wanting to destroy something (e.g. you regret letting the fighter have full plate at level 1) go ahead and buck the trend. The idea of 14 natural armor seems a bit odd - most slimes are easy to hit. Although my DM did come up with a superfast "gelatinous sphere" that had a high AC due to it's dex bonus. I would ether lower it's AC and increase it's HP, or decide that it is superfast and it's AC is due to dex bonus. And don't take the DMG to literally, it's just a guideline, think about how your monster will perform in play (with only 7 hp, it will probably not last until the end of the 1st round, even with resistances), and how much XP you want to give your players for killing it. As it stands, I would say it is weaksauce but annoying. The standard grey ooze is fine for a 1st level party. [/QUOTE]
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Baby Slime (homebrew monster) question
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