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<blockquote data-quote="Herremann the Wise" data-source="post: 5491008" data-attributes="member: 11300"><p>I think going the Warhammer path while interesting and fun strays too far away from what people expect from D&D. While you can have fun killing sacred cows, this would seem to just increasingly split up your core customer base as it were.</p><p></p><p>Funnily enough, I think Pathfinder hit's the golden nail on the head here with the "archetype" concept - a much more refined and balanced idea than the prestige class and a more effective/satisfying option than 4e multiclassing or somewhat similar paragon class concept. For example you have a set of core classes where each have a series of core abilities a, b, c, d, e, f across several levels (let's say six for argument's sake). However, you can then choose an "archetype of that class" which replaces abilities b, c and e with abilities x, y and z of a similar power level. So rather than being a Ranger, you become a Ranger (Guide). You allow the core classes to have simple (but effective and powerful) core abilities that are suitable for a novice player. The archetype replacement abilities provide a more complex set of options and abilities suitable for the advanced/experienced player. The archetypes give you an advanced series of options, that mesh with the existing, rather than being something added on later (prestige classes) and amplify the positives of multi-classing and paragon class structures.</p><p></p><p>I think in this way, you can have your cake and eat it too. You have simple options for the novice but you also cater for advanced and advancing players, all within the one box. </p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5491008, member: 11300"] I think going the Warhammer path while interesting and fun strays too far away from what people expect from D&D. While you can have fun killing sacred cows, this would seem to just increasingly split up your core customer base as it were. Funnily enough, I think Pathfinder hit's the golden nail on the head here with the "archetype" concept - a much more refined and balanced idea than the prestige class and a more effective/satisfying option than 4e multiclassing or somewhat similar paragon class concept. For example you have a set of core classes where each have a series of core abilities a, b, c, d, e, f across several levels (let's say six for argument's sake). However, you can then choose an "archetype of that class" which replaces abilities b, c and e with abilities x, y and z of a similar power level. So rather than being a Ranger, you become a Ranger (Guide). You allow the core classes to have simple (but effective and powerful) core abilities that are suitable for a novice player. The archetype replacement abilities provide a more complex set of options and abilities suitable for the advanced/experienced player. The archetypes give you an advanced series of options, that mesh with the existing, rather than being something added on later (prestige classes) and amplify the positives of multi-classing and paragon class structures. I think in this way, you can have your cake and eat it too. You have simple options for the novice but you also cater for advanced and advancing players, all within the one box. Best Regards Herremann the Wise [/QUOTE]
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