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Babylon 5 2nd Ed....what are you doing with it?
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<blockquote data-quote="shadowbloodmoon" data-source="post: 3397152" data-attributes="member: 9986"><p>B5 in general is a genre-niche game. Unless your playing a group of soldiers or spec forces or whatever, it mostly plays like the show, lots of intrigue with some combat tossed in for good measure. </p><p></p><p>I like the cleanups they did with second edition and making some of the classes more viable to play. Officer for instance. Agent is still the way to go for most players though as it offers the most skill points and adaptability. </p><p></p><p>I also like that they didn't use Psi points or anything like that with the Telepathy rules and honestly, it leaves a lot open for me to explore and add to. I don't have a Teep in my group anymore, except for an NPC that I have show up every so often, so I couldn't tell ya how they play much. </p><p></p><p>I love the space combat rules quite a bit, they are streamlined and unless the Star Wars saga edition does a better job than the revised edition, I'll be converting it into the B5 space rules. I like the idea that everyone can participate, even if their character hasn't the first clue about ship operations. </p><p></p><p>I have Ragged Edge, but haven't played it, though from what I've read, it requires a very involved team. </p><p></p><p>The other books offer a lot of good background information for filling in the blanks and depending on the campaign you want to run, they can help you quite a bit. If you plan on a lot of travelling around, the Galaxy Guide is key...</p></blockquote><p></p>
[QUOTE="shadowbloodmoon, post: 3397152, member: 9986"] B5 in general is a genre-niche game. Unless your playing a group of soldiers or spec forces or whatever, it mostly plays like the show, lots of intrigue with some combat tossed in for good measure. I like the cleanups they did with second edition and making some of the classes more viable to play. Officer for instance. Agent is still the way to go for most players though as it offers the most skill points and adaptability. I also like that they didn't use Psi points or anything like that with the Telepathy rules and honestly, it leaves a lot open for me to explore and add to. I don't have a Teep in my group anymore, except for an NPC that I have show up every so often, so I couldn't tell ya how they play much. I love the space combat rules quite a bit, they are streamlined and unless the Star Wars saga edition does a better job than the revised edition, I'll be converting it into the B5 space rules. I like the idea that everyone can participate, even if their character hasn't the first clue about ship operations. I have Ragged Edge, but haven't played it, though from what I've read, it requires a very involved team. The other books offer a lot of good background information for filling in the blanks and depending on the campaign you want to run, they can help you quite a bit. If you plan on a lot of travelling around, the Galaxy Guide is key... [/QUOTE]
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Babylon 5 2nd Ed....what are you doing with it?
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