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Babylon 5 2nd Ed....what are you doing with it?
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<blockquote data-quote="Donovan Morningfire" data-source="post: 3397468" data-attributes="member: 39532"><p>I picked up the 2nd edition corebook on a friend's suggestion, and shadowbloodmoon is right about the clean-up between 1st and 2nd editions, not only for classes but also for feats and skills. Several skills have been lumped together so that even characters without a mess of skill points can be pretty competent in several areas. Computer Use as a skill ranks up there with being one of the most versatile, since it can also be used as a default for the skills needed to run various ships.</p><p></p><p>Currently playing in a game right now with a wide mix of characters, and everyone's got their nitch, although there's a bit of overlap due to how the characters were built in some cases. Some classes are more open than others in terms of what type of characters fit, with Telepath probably being the most restrictive of the lot.</p><p></p><p>Biggest shock for d20 veterans is that combat can be exceptionally deadly (as the Narn soldier found out to his dismay, and he's the combat-monster of the group).</p><p></p><p>Myself, being a huge fan of the anla'shok, was pleased as punch to see them included as a corebook base class.</p><p></p><p>Haven't had a chance to do more than skim through the space combat rules, as the game has yet to take any of the action out amongst the stars, other than a quick jaunt to a nearby system aboard a cargo transport.</p><p></p><p>It's more for fans of the series than general gamers, especially those more used to a "kick in the door" style of play, but it's still pretty good. And aside from bits of crunch, most of the material carries over form 1st ed supplements pretty consistantly.</p></blockquote><p></p>
[QUOTE="Donovan Morningfire, post: 3397468, member: 39532"] I picked up the 2nd edition corebook on a friend's suggestion, and shadowbloodmoon is right about the clean-up between 1st and 2nd editions, not only for classes but also for feats and skills. Several skills have been lumped together so that even characters without a mess of skill points can be pretty competent in several areas. Computer Use as a skill ranks up there with being one of the most versatile, since it can also be used as a default for the skills needed to run various ships. Currently playing in a game right now with a wide mix of characters, and everyone's got their nitch, although there's a bit of overlap due to how the characters were built in some cases. Some classes are more open than others in terms of what type of characters fit, with Telepath probably being the most restrictive of the lot. Biggest shock for d20 veterans is that combat can be exceptionally deadly (as the Narn soldier found out to his dismay, and he's the combat-monster of the group). Myself, being a huge fan of the anla'shok, was pleased as punch to see them included as a corebook base class. Haven't had a chance to do more than skim through the space combat rules, as the game has yet to take any of the action out amongst the stars, other than a quick jaunt to a nearby system aboard a cargo transport. It's more for fans of the series than general gamers, especially those more used to a "kick in the door" style of play, but it's still pretty good. And aside from bits of crunch, most of the material carries over form 1st ed supplements pretty consistantly. [/QUOTE]
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