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Babylon 5: Outrageous Fortune (Rogues Gallery)
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<blockquote data-quote="Leif" data-source="post: 4882057" data-attributes="member: 48762"><p><strong>Kirth Warren</strong></p><p></p><p>[sblock=Kirth Warren]</p><p>Human, age 31 </p><p>Kirth Warren</p><p>Agent 2 / Soldier 1 </p><p>HP: 6 (CL1/Agent1) +1 con, +3 (CL2/Soldier1) +2 (Agent2) = 12</p><p></p><p>BAB = +2; close=+3, ranged=+3</p><p>Def Bonus = 10+1soldier+1dex+1Agent2=13 </p><p></p><p>Fort: +2+1con=+3</p><p>Ref: +3+1dex=+4</p><p>Will: +0</p><p></p><p>S 12 +1</p><p>D 13 +1</p><p>C 12 +1</p><p>I 13 +1</p><p>W 11</p><p>C 12 +1</p><p></p><p>Feats:</p><p>1st level std.: Improved Initiative </p><p>Human bonus: Spacecraft Proficiency</p><p>Agent 1 bonus: Master of the Craft -- Skill Focus, Computer Use</p><p>Soldier 1 bonus: Point Blank Shot</p><p>Agent 2 bonus: Operations (gunnery) is made a class skill for Agent</p><p></p><p></p><p>Skills: (points at CL 1, Agent 1=40, CL2, Soldier 1 =5)</p><p>Acrobatics 2 +2 CL2 +1 dex = +5</p><p>Athletics 2 +1 str = +3</p><p>Computer Use 4 +1 (CL2) +1 int +3 Master of the Craft bonus +2(CL3) = +11</p><p>Linguistics 4 +1 int = +5</p><p>Notice 4 +0 wis = +4</p><p>Operations (Gunnery) 4 +1(CL2) +1 int +2(CL3) = +8</p><p>Profession (Blue Collar) 4 +0 wis = +4</p><p>Stealth 4 +1 dex +2(CL3) =+7</p><p>Subterfuge 4, +1 (CL2) +1 dex = +6</p><p>Technical (Electronics) 4 +1 CL2 +1 int +2 (CL3) = +8</p><p>Technical (Mechanical) 4 +1 int = +5</p><p></p><p></p><p>Equpment</p><p>Tools and Guns, Tools and Guns.</p><p></p><p></p><p>Kirth Warren was a soldier with the Earth Forces, and technically, he still is, but he is on extended assignment posing as a 'blue collar' electronic and mechanical tech which will hopefully allow him to overhear some choice items, as perhaps he will be dismissed as unimportant, just a typical worker. Unbeknownst to most people, Kirth has at least a smattering of knowledge of some of the tongues of certain non-human races, but, perhaps just enough to get him deeper into trouble than complete ignorance would do?</p><p></p><p>When Kirth originally enlisted with EarthForce, his crew rating was as Ship's Tech's Mate II. After a bit of wiring and soldering, though, he became bored with this and decided to cross-train in a more physical MOS. He immediately regretted this choice and fled that assignment just as soon as he could. He's a happy little tech again now, and grateful to have the luxury of being bored. As opposed to having new holes spring open in various body parts. Now, if he wants excitement, he studies alien languages.</p><p></p><p>[/sblock]</p><p>Equipment, Influence coming soon to a character sheet near you</p><p>Level3 for Kirth accomplished!</p></blockquote><p></p>
[QUOTE="Leif, post: 4882057, member: 48762"] [b]Kirth Warren[/b] [sblock=Kirth Warren] Human, age 31 Kirth Warren Agent 2 / Soldier 1 HP: 6 (CL1/Agent1) +1 con, +3 (CL2/Soldier1) +2 (Agent2) = 12 BAB = +2; close=+3, ranged=+3 Def Bonus = 10+1soldier+1dex+1Agent2=13 Fort: +2+1con=+3 Ref: +3+1dex=+4 Will: +0 S 12 +1 D 13 +1 C 12 +1 I 13 +1 W 11 C 12 +1 Feats: 1st level std.: Improved Initiative Human bonus: Spacecraft Proficiency Agent 1 bonus: Master of the Craft -- Skill Focus, Computer Use Soldier 1 bonus: Point Blank Shot Agent 2 bonus: Operations (gunnery) is made a class skill for Agent Skills: (points at CL 1, Agent 1=40, CL2, Soldier 1 =5) Acrobatics 2 +2 CL2 +1 dex = +5 Athletics 2 +1 str = +3 Computer Use 4 +1 (CL2) +1 int +3 Master of the Craft bonus +2(CL3) = +11 Linguistics 4 +1 int = +5 Notice 4 +0 wis = +4 Operations (Gunnery) 4 +1(CL2) +1 int +2(CL3) = +8 Profession (Blue Collar) 4 +0 wis = +4 Stealth 4 +1 dex +2(CL3) =+7 Subterfuge 4, +1 (CL2) +1 dex = +6 Technical (Electronics) 4 +1 CL2 +1 int +2 (CL3) = +8 Technical (Mechanical) 4 +1 int = +5 Equpment Tools and Guns, Tools and Guns. Kirth Warren was a soldier with the Earth Forces, and technically, he still is, but he is on extended assignment posing as a 'blue collar' electronic and mechanical tech which will hopefully allow him to overhear some choice items, as perhaps he will be dismissed as unimportant, just a typical worker. Unbeknownst to most people, Kirth has at least a smattering of knowledge of some of the tongues of certain non-human races, but, perhaps just enough to get him deeper into trouble than complete ignorance would do? When Kirth originally enlisted with EarthForce, his crew rating was as Ship's Tech's Mate II. After a bit of wiring and soldering, though, he became bored with this and decided to cross-train in a more physical MOS. He immediately regretted this choice and fled that assignment just as soon as he could. He's a happy little tech again now, and grateful to have the luxury of being bored. As opposed to having new holes spring open in various body parts. Now, if he wants excitement, he studies alien languages. [/sblock] Equipment, Influence coming soon to a character sheet near you Level3 for Kirth accomplished! [/QUOTE]
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