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Babylon 5: Outrageous Fortune
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<blockquote data-quote="Dr Simon" data-source="post: 4635351" data-attributes="member: 21938"><p>Sarhat keeps the cyborg Raive at bay for now, whilst Sethyk frantically taps at the keypad at the door, and Ashley focuses her mind once again on Tryce. The failure of his viewscreens must have distracted the the crime boss enough to mess up his defensive measures, as this time she gets past and shuts him down. As he hangs there like a limp, oversized baby, Kevin leaps from the scaffolding onto the back of Tryce's cabling. </p><p></p><p>"You want me to unplug him?" asks the Ranger.</p><p></p><p>With Tryce disabled, Raive falters. His strikes against Sarhat seem less sure, and he keeps stopping, cocking his head as if listening for something.</p><p></p><p>[SBLOCK=OOC]</p><p>Sarhat on defensive, DV 16</p><p>Ashley, Daze on Tryce, Telepathy check 14+7=21, succeed in using power. Tryce fails Will save.</p><p>Kevin, Athletics check 5+7=12. Successful Jump.</p><p></p><p>Ashley can hold Tryce in a daze now as long as she maintains concentration. This requires no roll unless she is threatened or jostled in some way. </p><p></p><p>Sethyk is by the door, Lauren is still in the cubicle, wounded, and Vurk is backing away from Raive.</p><p></p><p>Save DC of telepathy powers is 5 + P-Rating + telepath level + Cha modifier. So for Ashley it is DC 20.</p><p></p><p>Officially, you can't boost the DC of powers, but I'm willing to modifiy the rules for pushing your P-Rating to allow boosted penetration as well. Choose a number between 1 and 6 to add to your DC. Roll that number of d4s and take that amount of nonlethal damage. Or, take 1 point of lethal damage per die instead. So to boost your save DCs by 3, either take 3d4 nonlethal damage or 3 lethal (or a mixture thereof). In this case, Ashley didn't need to push so I didn't roll, but in future you need to decide before rolling the dice.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 4635351, member: 21938"] Sarhat keeps the cyborg Raive at bay for now, whilst Sethyk frantically taps at the keypad at the door, and Ashley focuses her mind once again on Tryce. The failure of his viewscreens must have distracted the the crime boss enough to mess up his defensive measures, as this time she gets past and shuts him down. As he hangs there like a limp, oversized baby, Kevin leaps from the scaffolding onto the back of Tryce's cabling. "You want me to unplug him?" asks the Ranger. With Tryce disabled, Raive falters. His strikes against Sarhat seem less sure, and he keeps stopping, cocking his head as if listening for something. [SBLOCK=OOC] Sarhat on defensive, DV 16 Ashley, Daze on Tryce, Telepathy check 14+7=21, succeed in using power. Tryce fails Will save. Kevin, Athletics check 5+7=12. Successful Jump. Ashley can hold Tryce in a daze now as long as she maintains concentration. This requires no roll unless she is threatened or jostled in some way. Sethyk is by the door, Lauren is still in the cubicle, wounded, and Vurk is backing away from Raive. Save DC of telepathy powers is 5 + P-Rating + telepath level + Cha modifier. So for Ashley it is DC 20. Officially, you can't boost the DC of powers, but I'm willing to modifiy the rules for pushing your P-Rating to allow boosted penetration as well. Choose a number between 1 and 6 to add to your DC. Roll that number of d4s and take that amount of nonlethal damage. Or, take 1 point of lethal damage per die instead. So to boost your save DCs by 3, either take 3d4 nonlethal damage or 3 lethal (or a mixture thereof). In this case, Ashley didn't need to push so I didn't roll, but in future you need to decide before rolling the dice. [/sblock] [/QUOTE]
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