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Babylon 5: Outrageous Fortune
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<blockquote data-quote="Dr Simon" data-source="post: 4809894" data-attributes="member: 21938"><p>Sarhat examines the crates in front of him. They are empty except for some expanded foam packing "nuggets". The boxes themselves are about 1 metre cubes of lightweight but tough plasteel.</p><p></p><p>Vurk crawls across the open space near the hangar doors, bravely risking fire to help Sethyk. He gets out his medkit and begins working to stabilise the little alien.</p><p></p><p>Kevin makes a dash towards the dazed drazi thug. The drazi makes an instinctive move to avoid Kevin's denn'bok as it swings down onto his skull, but the blow lands with a Crack! that resounds around the hangar. By making an overhead blow, however, the ranger has made a fundamental mistake when attacking drazi -don't aim for the head. The thug, still held in Ashley's thrall, barely wavers.</p><p></p><p>The middle drazi finally reacts and turns to fire at Kevin, recklessly ignoring any danger of hitting his comrade. The shot goes wild, regardless. The right-most drazi continues to keep a bead on Sarhat's position.</p><p></p><p>[SBLOCK=OOC]</p><p>Sarhat: full round action to examine crate.</p><p></p><p>Vurk: move to Sethyk and commence stabilising. This is a full round action, DC15 Medical check at -4 due to alien anatomy. The degree of success determines a bonus to Sethyk's own stabilisation attempt.</p><p></p><p>Kevin: move and attack drazi #1. Attack roll 14+1=15, hit. Damage 1d6+1 =4, less DR2 = 2 damage to drazi #1.</p><p></p><p>Drazi #1: dazed. May not act, but suffers no penalty to Defence Value.</p><p>Fails save against Ashley's daze.</p><p></p><p>Drazi #2: fire at Kevin and drazi #1, -4 penalty for firing into melee. Misses Kevin, misses drazi #1.</p><p></p><p>Drazi #3: ready attack against Sarhat.</p><p></p><p>Ashley: maintain daze attack on drazi #1 (I actually had it as drazi #2 last round, but #1 makes more tactical sense).</p><p></p><p>For note, you can attempt telepathic abilities on more that one target, but each extra one gives a -2 penalty to the telepathy roll (already at a -4 due to alien minds).</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 4809894, member: 21938"] Sarhat examines the crates in front of him. They are empty except for some expanded foam packing "nuggets". The boxes themselves are about 1 metre cubes of lightweight but tough plasteel. Vurk crawls across the open space near the hangar doors, bravely risking fire to help Sethyk. He gets out his medkit and begins working to stabilise the little alien. Kevin makes a dash towards the dazed drazi thug. The drazi makes an instinctive move to avoid Kevin's denn'bok as it swings down onto his skull, but the blow lands with a Crack! that resounds around the hangar. By making an overhead blow, however, the ranger has made a fundamental mistake when attacking drazi -don't aim for the head. The thug, still held in Ashley's thrall, barely wavers. The middle drazi finally reacts and turns to fire at Kevin, recklessly ignoring any danger of hitting his comrade. The shot goes wild, regardless. The right-most drazi continues to keep a bead on Sarhat's position. [SBLOCK=OOC] Sarhat: full round action to examine crate. Vurk: move to Sethyk and commence stabilising. This is a full round action, DC15 Medical check at -4 due to alien anatomy. The degree of success determines a bonus to Sethyk's own stabilisation attempt. Kevin: move and attack drazi #1. Attack roll 14+1=15, hit. Damage 1d6+1 =4, less DR2 = 2 damage to drazi #1. Drazi #1: dazed. May not act, but suffers no penalty to Defence Value. Fails save against Ashley's daze. Drazi #2: fire at Kevin and drazi #1, -4 penalty for firing into melee. Misses Kevin, misses drazi #1. Drazi #3: ready attack against Sarhat. Ashley: maintain daze attack on drazi #1 (I actually had it as drazi #2 last round, but #1 makes more tactical sense). For note, you can attempt telepathic abilities on more that one target, but each extra one gives a -2 penalty to the telepathy roll (already at a -4 due to alien minds). [/SBLOCK] [/QUOTE]
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