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Babylon 5: Outrageous Fortune
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<blockquote data-quote="Dr Simon" data-source="post: 4849389" data-attributes="member: 21938"><p>The trick in evading your enemy, as Sarhat has been taught, is to ramp up to full thrust gradually, so that it only becomes apparent that you are trying to escape once it becomes too late for your enemy to act.</p><p></p><p>Estimated time to reach the jump gate, about 10 minutes, and these creep by as the <em>Fortune</em> gradually edges away from the Sunhawk. Even Raive looke nervous, although he tries to hide it.</p><p></p><p><span style="color: Silver">"Hey, listen. You people get me killed, I'm going to be seriously pissed, yeah?"</span> he says.</p><p></p><p>The Sunhawk has spotted the ruse as you slip out of sensor range. Gunning her engines, Zakind's ship edges in closer, moving back into sensor range, closing in gradually. Sarhat goes all out, maximising thrust for the <em>Fortune</em>, but the Sunhawk, a military vessel, is the faster ship. With the jump gate almost in range, the Sunhawk begins locking its weapons onto the <em>Fortune</em>.</p><p></p><p>Ashley switches on the Minbari stealth computer. Sarhat engages the jump gate sequence. The Sunhawk manages to get weapon lock. As the blue vortex into hyperspace spirals into life before you, the Sunhawk launches a barrage of particle weapons - beams, blasters and cutters. All miss, as the <em>Fortune</em> drops down the tunnel into hyperspace and the jump point closes behind it.</p><p></p><p>A few nervous minutes pass until it becomes apparent that Zakind isn't going to follow you through the jump gate.</p><p></p><p>Somehow, you have managed to escape the Lison system with your hides intact.</p><p></p><p>[SBLOCK=OOC]</p><p>Okay, I figured six space combat rounds to the jump gate, first of opposing Operations (pilot) rolls to get away.</p><p></p><p>Round 1 : Sarhat 25, Zakind 13. Pull out of sensor range.</p><p>Round 2L Sarhat 23, Zakind 11. Pull further ahead.</p><p>Round 3: Sarhat 16, Zakind 18. Sunhawk closes.</p><p>Round 4: Sarhat 12, Zakind 26. Back to sensor range.</p><p>Round 5: Sarhat 13, Zakind 26. Close to long range.</p><p>Sunhawk also tries to lock weapons on target. DC with Minbari suite engaged is 22, which is exactly what they got. Any attacks gain targeting computer bonus.</p><p>Final round (at the jump gate): Sarhat 14, Zakind 18. Sunhawk closes to Close range.</p><p>Sarhat activates jump gate (Systems Operation DC 5).</p><p>Sunhawk fires all weapons against a Defence Value of 22. All three attacks miss.</p><p></p><p>So, there doesn't seem to be sign of any further pursuit. I'll give you a chance for any reaction posts, and if there's anything else you want to do bfore heading to the rendezvous point, then I'll post a denouement for this adventure in a few days time.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 4849389, member: 21938"] The trick in evading your enemy, as Sarhat has been taught, is to ramp up to full thrust gradually, so that it only becomes apparent that you are trying to escape once it becomes too late for your enemy to act. Estimated time to reach the jump gate, about 10 minutes, and these creep by as the [I]Fortune[/I] gradually edges away from the Sunhawk. Even Raive looke nervous, although he tries to hide it. [COLOR="Silver"]"Hey, listen. You people get me killed, I'm going to be seriously pissed, yeah?"[/COLOR] he says. The Sunhawk has spotted the ruse as you slip out of sensor range. Gunning her engines, Zakind's ship edges in closer, moving back into sensor range, closing in gradually. Sarhat goes all out, maximising thrust for the [I]Fortune[/I], but the Sunhawk, a military vessel, is the faster ship. With the jump gate almost in range, the Sunhawk begins locking its weapons onto the [I]Fortune[/I]. Ashley switches on the Minbari stealth computer. Sarhat engages the jump gate sequence. The Sunhawk manages to get weapon lock. As the blue vortex into hyperspace spirals into life before you, the Sunhawk launches a barrage of particle weapons - beams, blasters and cutters. All miss, as the [I]Fortune[/I] drops down the tunnel into hyperspace and the jump point closes behind it. A few nervous minutes pass until it becomes apparent that Zakind isn't going to follow you through the jump gate. Somehow, you have managed to escape the Lison system with your hides intact. [SBLOCK=OOC] Okay, I figured six space combat rounds to the jump gate, first of opposing Operations (pilot) rolls to get away. Round 1 : Sarhat 25, Zakind 13. Pull out of sensor range. Round 2L Sarhat 23, Zakind 11. Pull further ahead. Round 3: Sarhat 16, Zakind 18. Sunhawk closes. Round 4: Sarhat 12, Zakind 26. Back to sensor range. Round 5: Sarhat 13, Zakind 26. Close to long range. Sunhawk also tries to lock weapons on target. DC with Minbari suite engaged is 22, which is exactly what they got. Any attacks gain targeting computer bonus. Final round (at the jump gate): Sarhat 14, Zakind 18. Sunhawk closes to Close range. Sarhat activates jump gate (Systems Operation DC 5). Sunhawk fires all weapons against a Defence Value of 22. All three attacks miss. So, there doesn't seem to be sign of any further pursuit. I'll give you a chance for any reaction posts, and if there's anything else you want to do bfore heading to the rendezvous point, then I'll post a denouement for this adventure in a few days time. [/sblock] [/QUOTE]
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