Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Babylon 5: Outrageous Fortune
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dr Simon" data-source="post: 5054566" data-attributes="member: 21938"><p>As Croft and Ashley head aft thtough the zero-gravity central corridor, Sarhat pushes the aging Markab ship as hard as he can, whilst Cheshana and Kirth work feverishly to compensate for the impaired maneuvrability. </p><p></p><p>In engineering, the two telepaths check for damage and any further trouble in their own ways - Croft casting a seemingly cursory glance over everthing, looking for anomolies in the big picture, Ashley poking into corners and conducting a fast but methodical search.</p><p></p><p>Cheshana and Kirth succeed in reprogramming the flight control, and Sarhat powers down on the Fortune. Unfortunately, he is momentarily thrown by the improved control and comes in on an awkward vector. </p><p></p><p>Down in main engineering, Ashley finds something attached to the coolant section of the main reactor; Croft reckons it looks like a deliberate attempt to weaken the conduits and might rupture if the reactor is asked for a power surge.</p><p></p><p>There is a "ping" from your communicators as a text message arrives:</p><p></p><p><em>"This is Vurk. Am well, hiding in head. Ship taken by drazi, think just one. Do not reply. Will update. Hurry."</em></p><p></p><p>[sblock=OOC]</p><p>Some Operations (piloting) checks from Sarhat to close the distance: 10+8=18, moves from "Sensor" to "Long" range. 1+8=7 to move from "Long" to "Close" range, succeeds, but puts strain on the ship and leaves you at a penalty for the next checks. Stress check 17+8=25, no damage to ship.</p><p></p><p>Technical (engineering) checks for Cheshana and Kirth. Kirth lacks skill, so aid only 13+1=14, success. Cheshana 8+8+2=18, success, removes penalty for damaged engines.</p><p></p><p>I rolled Investigate (i.e. Search) for Ashley, since that is higher than her skill in Notice (i.e. Spot), and Notice for Croft since he lacks Investigate, but I think it reflects the two personalities quite well. Knowledge (engineering) from Croft to identify the sabotage.</p><p></p><p>So:</p><p></p><p>At Close range btoh ships can bring their weapons to bear, although whether you want to fire on your own ship is another matter. You could interpose the Markab ship between the <em>Fortune </em>and the jump gate, but you have one chance for this (Operations (piloting) at -2). Going EVA ship to ship is an option. Fixing the sabotage will require Technical (engineering or mechanical). Leaving it <em>might</em> be safe. Any other ideas you might have.</p><p></p><p>At this range, both ships could go through the jump gate even if only one opened it.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 5054566, member: 21938"] As Croft and Ashley head aft thtough the zero-gravity central corridor, Sarhat pushes the aging Markab ship as hard as he can, whilst Cheshana and Kirth work feverishly to compensate for the impaired maneuvrability. In engineering, the two telepaths check for damage and any further trouble in their own ways - Croft casting a seemingly cursory glance over everthing, looking for anomolies in the big picture, Ashley poking into corners and conducting a fast but methodical search. Cheshana and Kirth succeed in reprogramming the flight control, and Sarhat powers down on the Fortune. Unfortunately, he is momentarily thrown by the improved control and comes in on an awkward vector. Down in main engineering, Ashley finds something attached to the coolant section of the main reactor; Croft reckons it looks like a deliberate attempt to weaken the conduits and might rupture if the reactor is asked for a power surge. There is a "ping" from your communicators as a text message arrives: [I]"This is Vurk. Am well, hiding in head. Ship taken by drazi, think just one. Do not reply. Will update. Hurry."[/I] [sblock=OOC] Some Operations (piloting) checks from Sarhat to close the distance: 10+8=18, moves from "Sensor" to "Long" range. 1+8=7 to move from "Long" to "Close" range, succeeds, but puts strain on the ship and leaves you at a penalty for the next checks. Stress check 17+8=25, no damage to ship. Technical (engineering) checks for Cheshana and Kirth. Kirth lacks skill, so aid only 13+1=14, success. Cheshana 8+8+2=18, success, removes penalty for damaged engines. I rolled Investigate (i.e. Search) for Ashley, since that is higher than her skill in Notice (i.e. Spot), and Notice for Croft since he lacks Investigate, but I think it reflects the two personalities quite well. Knowledge (engineering) from Croft to identify the sabotage. So: At Close range btoh ships can bring their weapons to bear, although whether you want to fire on your own ship is another matter. You could interpose the Markab ship between the [I]Fortune [/I]and the jump gate, but you have one chance for this (Operations (piloting) at -2). Going EVA ship to ship is an option. Fixing the sabotage will require Technical (engineering or mechanical). Leaving it [I]might[/I] be safe. Any other ideas you might have. At this range, both ships could go through the jump gate even if only one opened it. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Babylon 5: Outrageous Fortune
Top